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authornotoraptor <notoraptor@users.noreply.github.com>2019-07-17 15:16:43 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-17 15:16:43 -0400
commit2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch)
treed3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/utils/saveGameToDisk.js
parente9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff)
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/utils/saveGameToDisk.js')
-rw-r--r--diplomacy/web/src/gui/utils/saveGameToDisk.js18
1 files changed, 18 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/utils/saveGameToDisk.js b/diplomacy/web/src/gui/utils/saveGameToDisk.js
new file mode 100644
index 0000000..aae69a4
--- /dev/null
+++ b/diplomacy/web/src/gui/utils/saveGameToDisk.js
@@ -0,0 +1,18 @@
+export function saveGameToDisk(game, onError) {
+ if (game.client) {
+ game.client.save()
+ .then((savedData) => {
+ const domLink = document.createElement('a');
+ domLink.setAttribute(
+ 'href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(JSON.stringify(savedData)));
+ domLink.setAttribute('download', `${game.game_id}.json`);
+ domLink.style.display = 'none';
+ document.body.appendChild(domLink);
+ domLink.click();
+ document.body.removeChild(domLink);
+ })
+ .catch(exc => onError(`Error while saving game: ${exc.toString()}`));
+ } else {
+ onError(`Cannot save this game.`);
+ }
+}