From 2701df1e3b03c7c605ccf212a02987d53fbd0609 Mon Sep 17 00:00:00 2001 From: notoraptor Date: Wed, 17 Jul 2019 15:16:43 -0400 Subject: [web] Make button "Delete all" remove only orders from current se… (#49) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders. --- diplomacy/web/src/gui/utils/saveGameToDisk.js | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 diplomacy/web/src/gui/utils/saveGameToDisk.js (limited to 'diplomacy/web/src/gui/utils/saveGameToDisk.js') diff --git a/diplomacy/web/src/gui/utils/saveGameToDisk.js b/diplomacy/web/src/gui/utils/saveGameToDisk.js new file mode 100644 index 0000000..aae69a4 --- /dev/null +++ b/diplomacy/web/src/gui/utils/saveGameToDisk.js @@ -0,0 +1,18 @@ +export function saveGameToDisk(game, onError) { + if (game.client) { + game.client.save() + .then((savedData) => { + const domLink = document.createElement('a'); + domLink.setAttribute( + 'href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(JSON.stringify(savedData))); + domLink.setAttribute('download', `${game.game_id}.json`); + domLink.style.display = 'none'; + document.body.appendChild(domLink); + domLink.click(); + document.body.removeChild(domLink); + }) + .catch(exc => onError(`Error while saving game: ${exc.toString()}`)); + } else { + onError(`Cannot save this game.`); + } +} -- cgit v1.2.3