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authornotoraptor <notoraptor@users.noreply.github.com>2019-07-17 15:16:43 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-17 15:16:43 -0400
commit2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch)
treed3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/pages/content_connection.jsx
parente9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff)
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/pages/content_connection.jsx')
-rw-r--r--diplomacy/web/src/gui/pages/content_connection.jsx101
1 files changed, 101 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/pages/content_connection.jsx b/diplomacy/web/src/gui/pages/content_connection.jsx
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+++ b/diplomacy/web/src/gui/pages/content_connection.jsx
@@ -0,0 +1,101 @@
+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import React from 'react';
+import {Connection} from "../../diplomacy/client/connection";
+import {ConnectionForm} from "../forms/connection_form";
+import {DipStorage} from "../utils/dipStorage";
+import {Helmet} from "react-helmet";
+import {Navigation} from "../components/navigation";
+import {PageContext} from "../components/page_context";
+
+export class ContentConnection extends React.Component {
+ constructor(props) {
+ super(props);
+ this.connection = null;
+ this.onSubmit = this.onSubmit.bind(this);
+ }
+
+ onSubmit(data) {
+ const page = this.context;
+ for (let fieldName of ['hostname', 'port', 'username', 'password', 'showServerFields'])
+ if (!data.hasOwnProperty(fieldName))
+ return page.error(`Missing ${fieldName}, got ${JSON.stringify(data)}`);
+ page.info('Connecting ...');
+ if (this.connection) {
+ this.connection.currentConnectionProcessing.stop();
+ }
+ this.connection = new Connection(data.hostname, data.port, window.location.protocol.toLowerCase() === 'https:');
+ this.connection.onReconnectionError = page.onReconnectionError;
+ // Page is passed as logger object (with methods info(), error(), success()) when connecting.
+ this.connection.connect(page)
+ .then(() => {
+ page.connection = this.connection;
+ this.connection = null;
+ page.success(`Successfully connected to server ${data.username}:${data.port}`);
+ page.connection.authenticate(data.username, data.password, false)
+ .catch((error) => {
+ page.error(`Unable to sign in, trying to create an account, error: ${error}`);
+ return page.connection.authenticate(data.username, data.password, true);
+ })
+ .then((channel) => {
+ page.channel = channel;
+ return channel.getAvailableMaps();
+ })
+ .then(availableMaps => {
+ page.availableMaps = availableMaps;
+ const userGameIndices = DipStorage.getUserGames(page.channel.username);
+ if (userGameIndices && userGameIndices.length) {
+ return page.channel.getGamesInfo({games: userGameIndices});
+ } else {
+ return null;
+ }
+ })
+ .then((gamesInfo) => {
+ if (gamesInfo) {
+ page.success('Found ' + gamesInfo.length + ' user games.');
+ page.updateMyGames(gamesInfo);
+ }
+ page.loadGames({success: `Account ${data.username} connected.`});
+ })
+ .catch((error) => {
+ page.error('Error while authenticating: ' + error + ' Please re-try.');
+ });
+ })
+ .catch((error) => {
+ page.error('Error while connecting: ' + error + ' Please re-try.');
+ });
+ }
+
+ render() {
+ const title = 'Connection';
+ return (
+ <main>
+ <Helmet>
+ <title>{title} | Diplomacy</title>
+ </Helmet>
+ <Navigation title={title}/>
+ <ConnectionForm onSubmit={this.onSubmit}/>
+ </main>
+ );
+ }
+
+ componentDidMount() {
+ window.scrollTo(0, 0);
+ }
+}
+
+ContentConnection.contextType = PageContext;