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authornotoraptor <notoraptor@users.noreply.github.com>2019-07-17 15:16:43 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-17 15:16:43 -0400
commit2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch)
treed3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/components/delete_button.jsx
parente9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff)
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/components/delete_button.jsx')
-rw-r--r--diplomacy/web/src/gui/components/delete_button.jsx43
1 files changed, 43 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/components/delete_button.jsx b/diplomacy/web/src/gui/components/delete_button.jsx
new file mode 100644
index 0000000..59141fd
--- /dev/null
+++ b/diplomacy/web/src/gui/components/delete_button.jsx
@@ -0,0 +1,43 @@
+import React from "react";
+import {Button} from "./button";
+import PropTypes from "prop-types";
+
+export class DeleteButton extends React.Component {
+ constructor(props) {
+ super(props);
+ this.state = {step: 0};
+ this.onClick = this.onClick.bind(this);
+ }
+
+ onClick() {
+ this.setState({step: this.state.step + 1}, () => {
+ if (this.state.step === 2)
+ this.props.onClick();
+ });
+ }
+
+ render() {
+ let title = '';
+ let color = '';
+ if (this.state.step === 0) {
+ title = this.props.title;
+ color = 'secondary';
+ } else if (this.state.step === 1) {
+ title = this.props.confirmTitle;
+ color = 'danger';
+ } else if (this.state.step === 2) {
+ title = this.props.waitingTitle;
+ color = 'danger';
+ }
+ return (
+ <Button title={title} color={color} onClick={this.onClick} small={true} large={true}/>
+ );
+ }
+}
+
+DeleteButton.propTypes = {
+ title: PropTypes.string.isRequired,
+ confirmTitle: PropTypes.string.isRequired,
+ waitingTitle: PropTypes.string.isRequired,
+ onClick: PropTypes.func.isRequired
+};