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// ==============================================================================
// Copyright (C) 2019 - Philip Paquette, Steven Bocco
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU Affero General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
// details.
//
// You should have received a copy of the GNU Affero General Public License along
// with this program. If not, see <https://www.gnu.org/licenses/>.
// ==============================================================================
import React from "react";
import SVG from 'react-inlinesvg';
import mapSVG from '../../standard.svg';
import {Renderer} from "./renderer";
import {MapData} from "../utils/map_data";
import {DOMOrderBuilder} from "./dom_order_builder";
import PropTypes from 'prop-types';
import {DOMPastMap} from "./dom_past_map";
export class Map extends React.Component {
// id: ID of div wrapping SVG map.
// mapInfo: dict
// game: game engine
// onError: callback(error)
// showOrders: bool
// orderBuilding: dict
// onOrderBuilding: callback(powerName, orderBuildingPath)
// onOrderBuilt: callback(powerName, orderString)
constructor(props) {
super(props);
this.renderer = null;
this.domOrderBuilder = null;
this.domPastMap = null;
this.initSVG = this.initSVG.bind(this);
}
initSVG() {
const svg = document.getElementById(this.props.id).getElementsByTagName('svg')[0];
const game = this.props.game;
const mapData = new MapData(this.props.mapInfo, game);
this.renderer = new Renderer(svg, game, mapData);
this.renderer.render(this.props.showOrders, this.props.orders);
if (this.props.orderBuilding) {
this.domOrderBuilder = new DOMOrderBuilder(
svg,
this.props.onOrderBuilding, this.props.onOrderBuilt, this.props.onSelectLocation, this.props.onSelectVia,
this.props.onError
);
this.domOrderBuilder.init(game, mapData, this.props.orderBuilding);
} else if (this.props.onHover) {
this.domPastMap = new DOMPastMap(svg, this.props.onHover);
this.domPastMap.init(game, mapData, this.props.orders);
}
}
render() {
if (this.renderer) {
const game = this.props.game;
const mapData = new MapData(this.props.mapInfo, game);
this.renderer.update(game, mapData, this.props.showOrders, this.props.orders);
if (this.domOrderBuilder)
this.domOrderBuilder.update(game, mapData, this.props.orderBuilding);
else if (this.domPastMap)
this.domPastMap.update(game, mapData, this.props.orders);
}
const divFactory = ((props, children) => <div id={this.props.id} {...props}>{children}</div>);
return <SVG wrapper={divFactory} uniquifyIDs={true} uniqueHash={this.props.id} src={mapSVG}
onLoad={this.initSVG} onError={err => this.props.onError(err.message)}>Game map</SVG>;
}
}
Map.propTypes = {
id: PropTypes.string,
showOrders: PropTypes.bool,
orders: PropTypes.objectOf(PropTypes.arrayOf(PropTypes.string)),
onSelectLocation: PropTypes.func,
onSelectVia: PropTypes.func,
game: PropTypes.object,
mapInfo: PropTypes.object,
orderBuilding: PropTypes.object,
onOrderBuilding: PropTypes.func,
onOrderBuilt: PropTypes.func,
onError: PropTypes.func,
onHover: PropTypes.func,
};
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