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# ==============================================================================
# Copyright (C) 2019 - Philip Paquette
#
# This program is free software: you can redistribute it and/or modify it under
# the terms of the GNU Affero General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
#
# This program is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
# details.
#
# You should have received a copy of the GNU Affero General Public License along
# with this program. If not, see <https://www.gnu.org/licenses/>.
# ==============================================================================
""" DAIDE Notifications - Contains a list of responses sent by the server to the client """
from diplomacy import Map
from diplomacy.daide.clauses import String, Power, Province, Turn, Unit, add_parentheses, strip_parentheses, \
parse_string
from diplomacy.daide import tokens
from diplomacy.daide.tokens import Token
from diplomacy.daide.utils import bytes_to_str, str_to_bytes
class DaideNotification():
""" Represents a DAIDE response. """
def __init__(self, **kwargs):
""" Constructor """
del kwargs # Unused kwargs
self._bytes = b''
self._str = ''
def __bytes__(self):
""" Returning the bytes representation of the response """
return self._bytes
def __str__(self):
""" Returning the string representation of the response """
return bytes_to_str(self._bytes)
def to_bytes(self):
""" Returning the bytes representation of the response """
return bytes(self)
def to_string(self):
""" Returning the string representation of the response """
return str(self)
class MapNameNotification(DaideNotification):
""" Represents a MAP DAIDE response. Sends the name of the current map to the client.
Syntax:
MAP ('name')
"""
def __init__(self, map_name, **kwargs):
""" Builds the response
:param map_name: String. The name of the current map.
"""
super(MapNameNotification, self).__init__(**kwargs)
self._bytes = bytes(tokens.MAP) \
+ bytes(parse_string(String, map_name))
class HelloNotification(DaideNotification):
""" Represents a HLO DAIDE response. Sends the power to be played by the client with the passcode to rejoin the
game and the details of the game.
Syntax:
HLO (power) (passcode) (variant) (variant) ...
Variant syntax:
LVL n # Level of the syntax accepted
MTL seconds # Movement time limit
RTL seconds # Retreat time limit
BTL seconds # Build time limit
DSD # Disables the time limit when a client disconects
AOA # Any orders accepted
LVL 10:
Variant syntax:
PDA # Accept partial draws
NPR # No press during retreat phases
NPB # No press during build phases
PTL seconds # Press time limit
"""
def __init__(self, power_name, passcode, level, deadline, rules, **kwargs):
""" Builds the response
:param power_name: The name of the power being played.
:param passcode: Integer. A passcode to rejoin the game.
:param level: Integer. The daide syntax level of the game
:param deadline: Integer. The number of seconds per turn (0 to disable)
:param rules: The list of game rules.
"""
super(HelloNotification, self).__init__(**kwargs)
power = parse_string(Power, power_name)
passcode = Token(from_int=passcode)
if 'NO_PRESS' in rules:
level = 0
variants = add_parentheses(bytes(tokens.LVL) + bytes(Token(from_int=level)))
if deadline > 0:
variants += add_parentheses(bytes(tokens.MTL) + bytes(Token(from_int=deadline)))
variants += add_parentheses(bytes(tokens.RTL) + bytes(Token(from_int=deadline)))
variants += add_parentheses(bytes(tokens.BTL) + bytes(Token(from_int=deadline)))
if 'NO_CHECK' in rules:
variants += add_parentheses(bytes(tokens.AOA))
self._bytes = bytes(tokens.HLO) \
+ add_parentheses(bytes(power)) \
+ add_parentheses(bytes(passcode)) \
+ add_parentheses(bytes(variants))
class SupplyCenterNotification(DaideNotification):
""" Represents a SCO DAIDE notification. Sends the current supply centre ownership.
Syntax:
SCO (power centre centre ...) (power centre centre ...) ...
"""
def __init__(self, powers_centers, map_name, **kwargs):
""" Builds the notification
:param powers_centers: A dict of {power_name: centers} objects
:param map_name: The name of the map
"""
super(SupplyCenterNotification, self).__init__(**kwargs)
remaining_scs = Map(map_name).scs[:]
all_powers_bytes = []
# Parsing each power
for power_name in sorted(powers_centers):
centers = sorted(powers_centers[power_name])
power_clause = parse_string(Power, power_name)
power_bytes = bytes(power_clause)
for center in centers:
sc_clause = parse_string(Province, center)
power_bytes += bytes(sc_clause)
remaining_scs.remove(center)
all_powers_bytes += [power_bytes]
# Parsing unowned center
uno_token = tokens.UNO
power_bytes = bytes(uno_token)
for center in remaining_scs:
sc_clause = parse_string(Province, center)
power_bytes += bytes(sc_clause)
all_powers_bytes += [power_bytes]
# Storing full response
self._bytes = bytes(tokens.SCO) \
+ b''.join([add_parentheses(power_bytes) for power_bytes in all_powers_bytes])
class CurrentPositionNotification(DaideNotification):
""" Represents a NOW DAIDE notification. Sends the current turn, and the current unit positions.
Syntax:
NOW (turn) (unit) (unit) ...
Unit syntax:
power unit_type province
power unit_type province MRT (province province ...)
"""
def __init__(self, phase_name, powers_units, powers_retreats, **kwargs):
""" Builds the notification
:param phase_name: The name of the current phase (e.g. 'S1901M')
:param powers: A list of `diplomacy.engine.power.Power` objects
"""
super(CurrentPositionNotification, self).__init__(**kwargs)
units_bytes_buffer = []
# Turn
turn_clause = parse_string(Turn, phase_name)
# Units
for power_name, units in sorted(powers_units.items()):
# Regular units
for unit in units:
unit_clause = parse_string(Unit, '%s %s' % (power_name, unit))
units_bytes_buffer += [bytes(unit_clause)]
# Dislodged units
for unit, retreat_provinces in sorted(powers_retreats[power_name].items()):
unit_clause = parse_string(Unit, '%s %s' % (power_name, unit))
retreat_clauses = [parse_string(Province, province) for province in retreat_provinces]
units_bytes_buffer += [add_parentheses(strip_parentheses(bytes(unit_clause))
+ bytes(tokens.MRT)
+ add_parentheses(b''.join([bytes(province)
for province in retreat_clauses])))]
# Storing full response
self._bytes = bytes(tokens.NOW) + bytes(turn_clause) + b''.join(units_bytes_buffer)
class MissingOrdersNotification(DaideNotification):
""" Represents a MIS DAIDE response. Sends the list of unit for which an order is missing or indication about
required disbands or builds.
Syntax:
MIS (unit) (unit) ...
MIS (unit MRT (province province ...)) (unit MRT (province province ...)) ...
MIS (number)
"""
def __init__(self, phase_name, power, **kwargs):
""" Builds the response
:param phase_name: The name of the current phase (e.g. 'S1901M')
:param power: The power to check for missing orders
:type power: diplomacy.engine.power.Power
"""
super(MissingOrdersNotification, self).__init__(**kwargs)
assert phase_name[-1] in 'MRA', 'Invalid phase "%s"' & phase_name
{'M': self._build_movement_phase,
'R': self._build_retreat_phase,
'A': self._build_adjustment_phase}[phase_name[-1]](power)
def _build_movement_phase(self, power):
""" Builds the missing orders response for a movement phase """
units_with_no_order = [unit for unit in power.units]
# Removing units for which we have orders
for key, value in power.orders.items():
unit = key # Regular game {e.g. 'A PAR': '- BUR')
if key[0] in 'RIO': # No-check game (key is INVALID, ORDER x, REORDER x)
unit = ' '.join(value.split()[:2])
if unit in units_with_no_order:
units_with_no_order.remove(unit)
# Storing full response
self._bytes = bytes(tokens.MIS) + \
b''.join([bytes(parse_string(Unit, '%s %s' % (power.name, unit)))
for unit in units_with_no_order])
def _build_retreat_phase(self, power):
""" Builds the missing orders response for a retreat phase """
units_bytes_buffer = []
units_with_no_order = {unit: retreat_provinces for unit, retreat_provinces in power.retreats.items()}
# Removing units for which we have orders
for key, value in power.orders.items():
unit = key # Regular game {e.g. 'A PAR': '- BUR')
if key[0] in 'RIO': # No-check game (key is INVALID, ORDER x, REORDER x)
unit = ' '.join(value.split()[:2])
if unit in units_with_no_order:
del units_with_no_order[unit]
for unit, retreat_provinces in sorted(units_with_no_order.items(),
key=lambda key_val: key_val[0].split()[-1]):
unit_clause = parse_string(Unit, '%s %s' % (power.name, unit))
retreat_clauses = [parse_string(Province, province)
for province in retreat_provinces]
units_bytes_buffer += [add_parentheses(strip_parentheses(bytes(unit_clause))
+ bytes(tokens.MRT)
+ add_parentheses(b''.join([bytes(province)
for province in retreat_clauses])))]
self._bytes = bytes(tokens.MIS) + b''.join(units_bytes_buffer)
def _build_adjustment_phase(self, power):
""" Builds the missing orders response for a build phase """
disbands_status = len(power.units) - len(power.centers)
if disbands_status < 0:
available_homes = power.homes[:]
# Removing centers for which it's impossible to build
for unit in [unit.split() for unit in power.units]:
province = unit[1]
if province in available_homes:
available_homes.remove(province)
disbands_status = max(-len(available_homes), disbands_status)
self._bytes += bytes(tokens.MIS) + add_parentheses(bytes(Token(from_int=disbands_status)))
class OrderResultNotification(DaideNotification):
""" Represents a ORD DAIDE response. Sends the result of an order after the turn has been processed.
Syntax:
ORD (turn) (order) (result)
ORD (turn) (order) (result RET)
Result syntax:
SUC # Order succeeded (can apply to any order).
BNC # Move bounced (only for MTO, CTO or RTO orders).
CUT # Support cut (only for SUP orders).
DSR # Move via convoy failed due to dislodged convoying fleet (only for CTO orders).
NSO # No such order (only for SUP, CVY or CTO orders).
RET # Unit was dislodged and must retreat.
"""
def __init__(self, phase_name, order_bytes, results, **kwargs):
""" Builds the response
:param phase_name: The name of the current phase (e.g. 'S1901M')
:param order_bytes: The bytes received for the order
:param results: An array containing the error codes.
"""
super(OrderResultNotification, self).__init__(**kwargs)
turn_clause = parse_string(Turn, phase_name)
if not results or 0 in results: # Order success response
result_clause = tokens.SUC
else: # Generic order failure response
result_clause = tokens.NSO
self._bytes = bytes(tokens.ORD) \
+ bytes(turn_clause) \
+ add_parentheses(order_bytes) \
+ add_parentheses(bytes(result_clause))
class TimeToDeadlineNotification(DaideNotification):
""" Represents a TME DAIDE response. Sends the time to the next deadline.
Syntax:
TME (seconds)
"""
def __init__(self, seconds, **kwargs):
""" Builds the response
:param seconds: Integer. The number of seconds before deadline
"""
super(TimeToDeadlineNotification, self).__init__(**kwargs)
self._bytes = bytes(tokens.TME) + add_parentheses(bytes(tokens.Token(from_int=seconds)))
class PowerInCivilDisorderNotification(DaideNotification):
""" Represents a CCD DAIDE response. Sends the name of the power in civil disorder.
Syntax:
CCD (power)
"""
def __init__(self, power_name, **kwargs):
""" Builds the response
:param power_name: The name of the power being played.
"""
super(PowerInCivilDisorderNotification, self).__init__(**kwargs)
power = parse_string(Power, power_name)
self._bytes = bytes(tokens.CCD) + add_parentheses(bytes(power))
class PowerIsEliminatedNotification(DaideNotification):
""" Represents a OUT DAIDE response. Sends the name of the power eliminated.
Syntax:
OUT (power)
"""
def __init__(self, power_name, **kwargs):
""" Builds the response
:param power_name: The name of the power being played.
"""
super(PowerIsEliminatedNotification, self).__init__(**kwargs)
power = parse_string(Power, power_name)
self._bytes = bytes(tokens.OUT) + add_parentheses(bytes(power))
class DrawNotification(DaideNotification):
""" Represents a DRW DAIDE response. Indicates that the game has ended due to a draw
Syntax:
DRW
"""
def __init__(self, **kwargs):
""" Builds the response
"""
super(DrawNotification, self).__init__(**kwargs)
self._bytes = bytes(tokens.DRW)
class MessageFromNotification(DaideNotification):
""" Represents a FRM DAIDE response. Indicates that the game has ended due to a draw
Syntax:
FRM (power) (power power ...) (press_message)
FRM (power) (power power ...) (reply)
"""
def __init__(self, from_power_name, to_power_names, message, **kwargs):
""" Builds the response
"""
super(MessageFromNotification, self).__init__(**kwargs)
from_power_clause = bytes(parse_string(Power, from_power_name))
to_powers_clause = b''.join([bytes(parse_string(Power, power_name)) for power_name in to_power_names])
message_clause = str_to_bytes(message)
self._bytes = bytes(tokens.FRM) \
+ b''.join([add_parentheses(clause)
for clause in [from_power_clause, to_powers_clause, message_clause]])
class SoloNotification(DaideNotification):
""" Represents a SLO DAIDE response. Indicates that the game has ended due to a solo by the specified power
Syntax:
SLO (power)
"""
def __init__(self, power_name, **kwargs):
""" Builds the response
:param power_name: The name of the power being solo.
"""
super(SoloNotification, self).__init__(**kwargs)
power = parse_string(Power, power_name)
self._bytes = bytes(tokens.SLO) + add_parentheses(bytes(power))
class SummaryNotification(DaideNotification):
""" Represents a SMR DAIDE response. Sends the summary for each power at the end of the game
Syntax:
SMR (turn) (power_summary) ...
power_summary syntax:
power ('name') ('version') number_of_centres
power ('name') ('version') number_of_centres year_of_elimination
"""
def __init__(self, phase_name, powers, daide_users, years_of_elimination, **kwargs):
""" Builds the Notification """
super(SummaryNotification, self).__init__(**kwargs)
powers_smrs_clause = []
# Turn
turn_clause = parse_string(Turn, phase_name)
for power, daide_user, year_of_elimination in zip(powers, daide_users, years_of_elimination):
power_smr_clause = []
name = daide_user.client_name if daide_user else power.get_controller()
version = daide_user.client_version if daide_user else 'v0.0.0'
power_name_clause = bytes(parse_string(Power, power.name))
power_smr_clause.append(power_name_clause)
# (name)
name_clause = bytes(parse_string(String, name))
power_smr_clause.append(name_clause)
# (version)
version_clause = bytes(parse_string(String, version))
power_smr_clause.append(version_clause)
number_of_centres_clause = bytes(Token(from_int=len(power.centers)))
power_smr_clause.append(number_of_centres_clause)
if not power.centers:
year_of_elimination_clause = bytes(Token(from_int=year_of_elimination))
power_smr_clause.append(year_of_elimination_clause)
power_smr_clause = add_parentheses(b''.join(power_smr_clause))
powers_smrs_clause.append(power_smr_clause)
self._bytes = bytes(tokens.SMR) + bytes(turn_clause) + b''.join(powers_smrs_clause)
class TurnOffNotification(DaideNotification):
""" Represents an OFF DAIDE response. Requests a client to exit
Syntax:
OFF
"""
def __init__(self, **kwargs):
""" Builds the response """
super(TurnOffNotification, self).__init__(**kwargs)
self._bytes = bytes(tokens.OFF)
MAP = MapNameNotification
HLO = HelloNotification
SCO = SupplyCenterNotification
NOW = CurrentPositionNotification
MIS = MissingOrdersNotification
ORD = OrderResultNotification
TME = TimeToDeadlineNotification
CCD = PowerInCivilDisorderNotification
OUT = PowerIsEliminatedNotification
DRW = DrawNotification
FRM = MessageFromNotification
SLO = SoloNotification
SMR = SummaryNotification
OFF = TurnOffNotification
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