Age | Commit message (Collapse) | Author |
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- User is now created by default if it doesn't exist on the server
- Unless the server prevents new registrations
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- Fixed bug with incorrect dislodged unit on pure map
- [python] Make sure dummy powers are registered only for standard maps.
- Hardcoded supply centers into SVG files.
- Removed supply centers CSS classes.
- Update positions for units and dislodged units on all maps.
- Converted SVGs to React.
- Removed "sym" classes and hardcode related styles into symbol definitions.
- Reordered map list (standard at top, then other ones in alphabetical order)
- Displayed + button for all maps and disable it for maps without variants.
- Minified generated code when converting SVG files to React.
- [web] Added ability to hide/display map abbreviations.
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- Make button "Delete all" remove only orders from current selected power.
- Reorganize code
- [web] Remove bugged and useless function gameReloaded() from game page.
- This function caused error `engine.getPhaseType is not a function` for
games with deadlines.
- Move function saveGameToDisk into its own file.
- [web] Add documentation to methods involved in orders management to help understand what happens.
- Move methods getServerOrders() from game GUI component to game engine object.
- Rename method onSetNoOrders to onSetEmptyOrdersSet.
- Rename property in PowerActionsForm: onNoOrders => onPass.
- [web] Update sending orders to send request clearOrders when local orders list is null.
- Renamed local file:
- components/power_order => power_orders
- forms/power_actions_form => power_order_creation_form
- Move power orders buttons bar to a separate file:
- components/power_orders_actions_bar
- [web] Improve messages about local/server defined orders.
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