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Update https://github.com/diplomacy/diplomacy
Jeff Heiges
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Author
2019-07-19
[python] Add a new method to retrieve powers available for bots.
notoraptor
2019-07-18
Open DAIDE port on game loading and display on web
notoraptor
2019-07-16
Web - User should auto-pass when no orders are possible. (#43)
notoraptor
2019-06-14
Using OrderResults to indicate the correct order results during adjudication
Philip Paquette
2019-06-14
Added 'retreats' as an additional attribute to game.get_state()
Satya Ortiz-Gagne
2019-06-14
Deprecated usage of NMR in game.py
Philip Paquette
2019-06-07
Map - Validating that coast without '/' are adjacent to nearby water locs
Philip Paquette
2019-06-07
Power - Clearing dislodged units on clear_units()
Philip Paquette
2019-06-07
Map - Adjacency for invalid unit is always false
Philip Paquette
2019-05-19
Prevent duplicate units and centers with set_units and set_centers
Philip Paquette
2019-04-18
Refactored get_all_possible_orders for 2.5x speed improvement
Philip Paquette
2019-04-18
Updated pylint to v2.3.0
Philip Paquette
2019-04-18
Deprecated support for A WWW - XXX - YYY - ZZZ (explicit multi-step convoy)
Philip Paquette
2019-04-18
Add _unit_owner caching (#11)
Setepenre
2019-04-18
Upgraded pylint to v2.2.0
Philip Paquette
2019-04-18
Removed non-ascii characters in python files
Philip Paquette
2019-04-18
game_id - Using a random stream of 96 bits encoded as base64
Philip Paquette
2019-04-18
#809 - Seed for derivative maps should use same zobrist hash as parent map
Philip Paquette
2019-04-18
DATC 6.K.2 - Testing support of fleet in failed convoy
Philip Paquette
2019-04-18
DATC 6.K.1 - Testing Civil Disorder (W1901A) with 1 order and 2 to remove
notoraptor
2019-04-18
Map - Modified norm() and compact()
notoraptor
2019-04-18
Removed dependency on numpy
Philip Paquette
2019-04-18
Release v1.0.0 - Diplomacy Game Engine - AGPL v3+ License
Philip Paquette