diff options
Diffstat (limited to 'diplomacy/web/src/gui')
-rw-r--r-- | diplomacy/web/src/gui/components/power_orders_actions_bar.js | 2 | ||||
-rw-r--r-- | diplomacy/web/src/gui/pages/content_game.jsx | 15 |
2 files changed, 15 insertions, 2 deletions
diff --git a/diplomacy/web/src/gui/components/power_orders_actions_bar.js b/diplomacy/web/src/gui/components/power_orders_actions_bar.js index 2e33a6e..3ffef63 100644 --- a/diplomacy/web/src/gui/components/power_orders_actions_bar.js +++ b/diplomacy/web/src/gui/components/power_orders_actions_bar.js @@ -11,7 +11,7 @@ export class PowerOrdersActionBar extends React.Component { <Button title={'reset'} onClick={this.props.onReset}/> <Button title={'delete all'} onClick={this.props.onDeleteAll}/> <Button color={'primary'} title={'update'} onClick={this.props.onUpdate}/> - {(!this.props.onProcess && + {(this.props.onProcess && <Button color={'danger'} title={'process game'} onClick={this.props.onProcess}/>) || ''} </Bar> ); diff --git a/diplomacy/web/src/gui/pages/content_game.jsx b/diplomacy/web/src/gui/pages/content_game.jsx index f1bc76c..7e7c7e9 100644 --- a/diplomacy/web/src/gui/pages/content_game.jsx +++ b/diplomacy/web/src/gui/pages/content_game.jsx @@ -71,6 +71,11 @@ const TABLE_POWER_VIEW = { wait: ['Waiting', 3] }; +const PRETTY_ROLES = { + [STRINGS.OMNISCIENT_TYPE]: 'Omnicient', + [STRINGS.OBSERVER_TYPE]: 'Observer' +}; + export class ContentGame extends React.Component { constructor(props) { @@ -157,8 +162,16 @@ export class ContentGame extends React.Component { this.vote = this.vote.bind(this); } + static prettyRole(role) { + if (PRETTY_ROLES.hasOwnProperty(role)) + return PRETTY_ROLES[role]; + return role; + } + static gameTitle(game) { - let title = `${game.game_id} | ${game.phase} | ${game.status} | ${game.role} | ${game.map_name}`; + let title = `${game.game_id} | ${game.phase} | ${game.status} | ${ContentGame.prettyRole(game.role)} | ${game.map_name}`; + if (game.daide_port) + title += ` | DAIDE ${game.daide_port}`; const remainingTime = game.deadline_timer; if (remainingTime === undefined) title += ` (deadline: ${game.deadline} sec)`; |