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-rw-r--r--diplomacy/tests/test_game.py25
1 files changed, 13 insertions, 12 deletions
diff --git a/diplomacy/tests/test_game.py b/diplomacy/tests/test_game.py
index cec1df7..1c2a6fe 100644
--- a/diplomacy/tests/test_game.py
+++ b/diplomacy/tests/test_game.py
@@ -19,6 +19,7 @@
"""
from copy import deepcopy
from diplomacy.engine.game import Game
+from diplomacy.utils.order_results import BOUNCE
def test_is_game_done():
""" Tests if the game is done """
@@ -218,12 +219,12 @@ def test_get_order_status():
game.set_orders('AUSTRIA', 'A VIE - TYR')
game.process()
results = game.get_order_status()
- assert 'bounce' in results['ITALY']['A VEN']
- assert 'bounce' in results['AUSTRIA']['A VIE']
- assert 'bounce' in game.get_order_status(unit='A VEN')
- assert 'bounce' in game.get_order_status(unit='A VIE')
- assert 'bounce' in game.get_order_status('ITALY')['A VEN']
- assert 'bounce' in game.get_order_status('AUSTRIA')['A VIE']
+ assert BOUNCE in results['ITALY']['A VEN']
+ assert BOUNCE in results['AUSTRIA']['A VIE']
+ assert BOUNCE in game.get_order_status(unit='A VEN')
+ assert BOUNCE in game.get_order_status(unit='A VIE')
+ assert BOUNCE in game.get_order_status('ITALY')['A VEN']
+ assert BOUNCE in game.get_order_status('AUSTRIA')['A VIE']
def test_set_units():
""" Test - Sets units """
@@ -297,8 +298,8 @@ def test_set_orders():
game.process()
results = game.get_order_status()
- assert 'bounce' in results['ITALY']['A VEN']
- assert 'bounce' in results['AUSTRIA']['A VIE']
+ assert BOUNCE in results['ITALY']['A VEN']
+ assert BOUNCE in results['AUSTRIA']['A VIE']
def test_set_orders_replace():
""" Test - Sets orders with replace=True """
@@ -530,8 +531,8 @@ def test_process_game():
game.set_orders('AUSTRIA', 'A VIE - TYR')
game.process()
results = game.get_order_status()
- assert 'bounce' in results['ITALY']['A VEN']
- assert 'bounce' in results['AUSTRIA']['A VIE']
+ assert BOUNCE in results['ITALY']['A VEN']
+ assert BOUNCE in results['AUSTRIA']['A VIE']
def test_deepcopy():
""" Tests - deepcopy """
@@ -647,8 +648,8 @@ def test_result_history():
game.process()
assert game.current_short_phase == 'F1901M'
phase_data = game.get_phase_from_history(short_phase_name)
- assert 'bounce' in phase_data.results['A PAR']
- assert 'bounce' in phase_data.results['A MAR']
+ assert BOUNCE in phase_data.results['A PAR']
+ assert BOUNCE in phase_data.results['A MAR']
def test_unit_owner():
""" Test Unit Owner Resolver making sure the cached results are correct """