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Diffstat (limited to 'diplomacy/tests/test_datc_no_check.py')
-rw-r--r-- | diplomacy/tests/test_datc_no_check.py | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/diplomacy/tests/test_datc_no_check.py b/diplomacy/tests/test_datc_no_check.py new file mode 100644 index 0000000..59e5419 --- /dev/null +++ b/diplomacy/tests/test_datc_no_check.py @@ -0,0 +1,105 @@ +# ============================================================================== +# Copyright (C) 2019 - Philip Paquette +# +# This program is free software: you can redistribute it and/or modify it under +# the terms of the GNU Affero General Public License as published by the Free +# Software Foundation, either version 3 of the License, or (at your option) any +# later version. +# +# This program is distributed in the hope that it will be useful, but WITHOUT +# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more +# details. +# +# You should have received a copy of the GNU Affero General Public License along +# with this program. If not, see <https://www.gnu.org/licenses/>. +# ============================================================================== +""" DATC Test Cases (Using rule NO_CHECK) + - Contains the diplomacy adjudication test cases (without order validation) +""" +from diplomacy.engine.game import Game +from diplomacy.tests.test_datc import TestDATC as RootDATC + +# ----------------- +# DATC TEST CASES (Without order validation) +# ----------------- +class TestDATCNoCheck(RootDATC): + """ DATC test cases""" + + @staticmethod + def create_game(): + """ Creates a game object""" + game = Game() + game.add_rule('NO_CHECK') + return game + + @staticmethod + def check_results(game, unit, value, phase='M'): + """ Checks adjudication results """ + # pylint: disable=too-many-return-statements + if not game: + return False + + result = game.result_history.last_value() + + # Checking if the results contain duplicate values + unit_result = result.get(unit, []) + if len(unit_result) != len(set(unit_result)): + raise RuntimeError('Duplicate values detected in %s' % unit_result) + + # Done self.processing a retreats phase + if phase == 'R': + if value == 'void' and 'void' in unit_result: + return True + if value == '': + success = unit not in game.popped and unit_result == [] + if not success: + print('Results: %s - Expected: []' % result.get(unit, '<Not Found>')) + return success + + success = unit in game.popped and value in unit_result + if not success: + print('Results: %s - Expected: %s' % (result.get(unit, '<Not Found>'), value)) + return success + + # Done self.processing a retreats phase + if phase == 'A': + if value == 'void' and 'void' in unit_result: + return True + success = value == unit_result + if not success: + print('Results: %s - Expected: %s' % (result.get(unit, '<Not Found>'), value)) + return success + + order_status = game.get_order_status(unit=unit) + + # >>>>>>>>>>>>>>>>>>>>>>>> + # For NO_CHECK, we expect to find the unit in game.orderable_units + # But we require that the order is marked as 'void' + # As opposed to a regular game, where an invalid order is dropped + # <<<<<<<<<<<<<<<<<<<<<<<< + # Invalid order + if value == 'void': + if 'void' in result.get(unit, []): + return True + return False + + # Invalid unit + if unit not in game.command: + print('Results: %s NOT FOUND - Expected: %s' % (unit, value)) + return False + + # Expected no errors + if value == '': + if order_status: + print('Results: %s - Expected: []' % order_status) + return False + return True + + # Incorrect error + if value not in game.get_order_status(unit=unit): + print('Results: %s - Expected: %s' % (order_status, value)) + return False + + # Correct value + return True |