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-rw-r--r--diplomacy/server/connection_handler.py16
-rw-r--r--diplomacy/server/notifier.py5
-rw-r--r--diplomacy/server/request_managers.py18
-rw-r--r--diplomacy/server/server.py68
4 files changed, 103 insertions, 4 deletions
diff --git a/diplomacy/server/connection_handler.py b/diplomacy/server/connection_handler.py
index 0089db3..6c1351f 100644
--- a/diplomacy/server/connection_handler.py
+++ b/diplomacy/server/connection_handler.py
@@ -26,6 +26,7 @@ import ujson as json
from diplomacy.communication import responses, requests
from diplomacy.server import request_managers
from diplomacy.utils import exceptions, strings
+from diplomacy.utils.network_data import NetworkData
LOGGER = logging.getLogger(__name__)
@@ -79,6 +80,21 @@ class ConnectionHandler(WebSocketHandler):
self.server.users.remove_connection(self, remove_tokens=False)
LOGGER.info("Removed connection. Remaining %d connection(s).", self.server.users.count_connections())
+ def write_message(self, message, binary=False):
+ """ Sends the given message to the client of this Web Socket. """
+ if isinstance(message, NetworkData):
+ message = message.json()
+ return super(ConnectionHandler, self).write_message(message, binary)
+
+ @staticmethod
+ def translate_notification(notification):
+ """ Translate a notification to an array of notifications.
+ :param notification: a notification object to pass to handler function.
+ See diplomacy.communication.notifications for possible notifications.
+ :return: An array of notifications containing a single notification.
+ """
+ return [notification]
+
@gen.coroutine
def on_message(self, message):
""" Parse given message and manage parsed data (expected a string representation of a request). """
diff --git a/diplomacy/server/notifier.py b/diplomacy/server/notifier.py
index 4bd64d3..2f8761c 100644
--- a/diplomacy/server/notifier.py
+++ b/diplomacy/server/notifier.py
@@ -75,7 +75,10 @@ class Notifier():
"""
connection_handler = self.server.users.get_connection_handler(notification.token)
if not self.ignores(notification) and connection_handler:
- yield self.server.notifications.put((connection_handler, notification))
+ translated_notifications = connection_handler.translate_notification(notification)
+ if translated_notifications:
+ for translated_notification in translated_notifications:
+ yield self.server.notifications.put((connection_handler, translated_notification))
@gen.coroutine
def _notify_game(self, server_game, notification_class, **kwargs):
diff --git a/diplomacy/server/request_managers.py b/diplomacy/server/request_managers.py
index d17a77b..6819421 100644
--- a/diplomacy/server/request_managers.py
+++ b/diplomacy/server/request_managers.py
@@ -149,6 +149,7 @@ def on_create_game(server, request, connection_handler):
# Register game on server.
server.add_new_game(server_game)
+ server.start_new_daide_server(game_id)
# Start game immediately if possible (e.g. if it's a solitaire game).
if server_game.game_can_start():
@@ -216,6 +217,7 @@ def on_delete_game(server, request, connection_handler):
level = verify_request(server, request, connection_handler, observer_role=False, power_role=False)
server.delete_game(level.game)
server.unschedule_game(level.game)
+ server.stop_daide_server(level.game.game_id)
Notifier(server, ignore_tokens=[request.token]).notify_game_deleted(level.game)
def on_get_dummy_waiting_powers(server, request, connection_handler):
@@ -256,6 +258,21 @@ def on_get_available_maps(server, request, connection_handler):
verify_request(server, request, connection_handler)
return responses.DataMaps(data=server.available_maps, request_id=request.request_id)
+def on_get_daide_port(server, request, connection_handler):
+ """ Manage request GetDaidePort.
+ :param server: server which receives the request.
+ :param request: request to manage.
+ :param connection_handler: connection handler from which the request was sent.
+ :return: None
+ :type server: diplomacy.Server
+ :type request: diplomacy.communication.requests.GetDaidePort
+ """
+ del connection_handler
+ daide_port = server.get_daide_port(request.game_id)
+ if daide_port is None:
+ raise exceptions.DaidePortException('Invalid game id or game\'s DAIDE server is not started for that game')
+ return responses.DataPort(data=daide_port, request_id=request.request_id)
+
def on_get_playable_powers(server, request, connection_handler):
""" Manage request GetPlayablePowers.
:param server: server which receives the request.
@@ -1133,6 +1150,7 @@ MAPPING = {
requests.GetDummyWaitingPowers: on_get_dummy_waiting_powers,
requests.GetAllPossibleOrders: on_get_all_possible_orders,
requests.GetAvailableMaps: on_get_available_maps,
+ requests.GetDaidePort: on_get_daide_port,
requests.GetPlayablePowers: on_get_playable_powers,
requests.GetPhaseHistory: on_get_phase_history,
requests.JoinGame: on_join_game,
diff --git a/diplomacy/server/server.py b/diplomacy/server/server.py
index fed4eb6..d1f044d 100644
--- a/diplomacy/server/server.py
+++ b/diplomacy/server/server.py
@@ -50,12 +50,15 @@ import atexit
import base64
import logging
import os
+from random import randint
+import socket
import signal
import tornado
import tornado.web
from tornado import gen
from tornado.ioloop import IOLoop
+from tornado.iostream import StreamClosedError
from tornado.queues import Queue
from tornado.websocket import WebSocketClosedError
@@ -63,6 +66,7 @@ import ujson as json
import diplomacy.settings
from diplomacy.communication import notifications
+from diplomacy.daide.server import Server as DaideServer
from diplomacy.server.connection_handler import ConnectionHandler
from diplomacy.server.notifier import Notifier
from diplomacy.server.scheduler import Scheduler
@@ -73,6 +77,16 @@ from diplomacy.utils import common, exceptions, strings, constants
LOGGER = logging.getLogger(__name__)
+def is_port_opened(port, hostname='127.0.0.1'):
+ """ Checks if the specified port is opened
+ :param port: The port to check
+ :param hostname: The hostname to check, defaults to '127.0.0.1'
+ """
+ sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
+ if sock.connect_ex((hostname, port)) == 0:
+ return True
+ return False
+
def get_absolute_path(directory=None):
""" Return absolute path of given directory.
If given directory is None, return absolute path of current directory.
@@ -136,6 +150,7 @@ class InterruptionHandler():
:param frame: frame received
"""
if signum == signal.SIGINT:
+ self.server.stop_daide_server(None)
self.server.backup_now(force=True)
if self.previous_handler:
self.previous_handler(signum, frame)
@@ -162,7 +177,7 @@ class Server():
""" Server class. """
__slots__ = ['data_path', 'games_path', 'available_maps', 'maps_mtime', 'notifications',
'games_scheduler', 'allow_registrations', 'max_games', 'remove_canceled_games', 'users', 'games',
- 'backup_server', 'backup_games', 'backup_delay_seconds', 'ping_seconds',
+ 'daide_servers', 'backup_server', 'backup_games', 'backup_delay_seconds', 'ping_seconds',
'interruption_handler', 'backend', 'games_with_dummy_powers', 'dispatched_dummy_powers']
# Servers cache.
@@ -228,6 +243,9 @@ class Server():
# If there is no bot token associated, couple is (None, None).
self.dispatched_dummy_powers = {} # type: dict{str, tuple}
+ # DAIDE TCP servers listening to a game's dedicated port.
+ self.daide_servers = {} # {port: daide_server}
+
# Load data on memory.
self._load()
@@ -405,9 +423,11 @@ class Server():
while True:
connection_handler, notification = yield self.notifications.get()
try:
- yield connection_handler.write_message(notification.json())
+ yield connection_handler.write_message(notification)
except WebSocketClosedError:
LOGGER.error('Websocket was closed while sending a notification.')
+ except StreamClosedError:
+ LOGGER.error('Stream was closed while sending a notification.')
finally:
self.notifications.task_done()
@@ -452,7 +472,8 @@ class Server():
self.backend.port = port
self.set_tasks(io_loop)
LOGGER.info('Running on port %d', self.backend.port)
- io_loop.start()
+ if not io_loop.asyncio_loop.is_running():
+ io_loop.start()
def get_game_indices(self):
""" Iterate over all game indices in server database.
@@ -795,3 +816,44 @@ class Server():
def get_map(self, map_name):
""" Return map power names for given map name. """
return self.available_maps.get(map_name, None)
+
+ def start_new_daide_server(self, game_id, port=None):
+ """ Start a new DAIDE TCP server to handle DAIDE clients connections
+ :param game_id: game id to pass to the DAIDE server
+ :param port: the port to use. If None, an available random prot will be used
+ """
+ if port in self.daide_servers:
+ raise RuntimeError('Port already in used by a DAIDE server')
+
+ for server in self.daide_servers.values():
+ if server.game_id == game_id:
+ return None
+
+ while port is None or is_port_opened(port):
+ port = randint(8000, 8999)
+
+ # Create DAIDE TCP server
+ daide_server = DaideServer(self, game_id)
+ daide_server.listen(port)
+ self.daide_servers[port] = daide_server
+ LOGGER.info('DAIDE server running on port %d', port)
+ return port
+
+ def stop_daide_server(self, game_id):
+ """ Stop one or all DAIDE TCP server
+ :param game_id: game id of the DAIDE server. If None, all servers will be stopped
+ """
+ for port in list(self.daide_servers.keys()):
+ server = self.daide_servers[port]
+ if game_id is None or server.game_id == game_id:
+ server.stop()
+ del self.daide_servers[port]
+
+ def get_daide_port(self, game_id):
+ """ Get the DAIDE port opened for a specific game_id
+ :param game_id: game id of the DAIDE server.
+ """
+ for port, server in self.daide_servers.items():
+ if server.game_id == game_id:
+ return port
+ return None