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-rw-r--r--diplomacy/web/src/gui/pages/content_game.jsx34
1 files changed, 17 insertions, 17 deletions
diff --git a/diplomacy/web/src/gui/pages/content_game.jsx b/diplomacy/web/src/gui/pages/content_game.jsx
index 038c68d..225ab8c 100644
--- a/diplomacy/web/src/gui/pages/content_game.jsx
+++ b/diplomacy/web/src/gui/pages/content_game.jsx
@@ -15,7 +15,7 @@
// with this program. If not, see <https://www.gnu.org/licenses/>.
// ==============================================================================
import React from "react";
-import Scrollchor from 'react-scrollchor';
+import {Scrollchor} from 'react-scrollchor';
import {SelectLocationForm} from "../forms/select_location_form";
import {SelectViaForm} from "../forms/select_via_form";
import {Order} from "../utils/order";
@@ -185,7 +185,7 @@ export class ContentGame extends React.Component {
}
static prettyRole(role) {
- if (PRETTY_ROLES.hasOwnProperty(role))
+ if (Object.prototype.hasOwnProperty.call(PRETTY_ROLES, role))
return PRETTY_ROLES[role];
return role;
}
@@ -329,7 +329,7 @@ export class ContentGame extends React.Component {
this.schedule_timeout_id = setInterval(this.updateDeadlineTimer, schedule.time_unit * 1000);
})
.catch(() => {
- if (this.props.data.hasOwnProperty('deadline_timer'))
+ if (Object.prototype.hasOwnProperty.call(this.props.data, 'deadline_timer'))
delete this.props.data.deadline_timer;
this.clearScheduleTimeout();
});
@@ -357,7 +357,7 @@ export class ContentGame extends React.Component {
notifiedPowersControllers(networkGame, notification) {
if (networkGame.local.isPlayerGame() && (
- !networkGame.channel.game_id_to_instances.hasOwnProperty(networkGame.local.game_id)
+ !Object.prototype.hasOwnProperty.call(networkGame.channel.game_id_to_instances, networkGame.local.game_id)
|| !networkGame.channel.game_id_to_instances[networkGame.local.game_id].has(networkGame.local.role)
)) {
// This power game is now invalid.
@@ -411,7 +411,7 @@ export class ContentGame extends React.Component {
if (notification.message.recipient === 'GLOBAL')
protagonist = notification.message.recipient;
const messageHighlights = Object.assign({}, this.state.messageHighlights);
- if (!messageHighlights.hasOwnProperty(protagonist))
+ if (!Object.prototype.hasOwnProperty.call(messageHighlights, protagonist))
messageHighlights[protagonist] = 1;
else
++messageHighlights[protagonist];
@@ -550,7 +550,7 @@ export class ContentGame extends React.Component {
for (let localOrder of Object.values(localPowerOrders)) {
localOrder.local = (
!serverPowerOrders
- || !serverPowerOrders.hasOwnProperty(localOrder.loc)
+ || !Object.prototype.hasOwnProperty.call(serverPowerOrders, localOrder.loc)
|| serverPowerOrders[localOrder.loc].order !== localOrder.order
);
}
@@ -590,7 +590,7 @@ export class ContentGame extends React.Component {
const serverOrders = this.props.data.getServerOrders();
const engine = this.props.data;
const allOrders = this.__get_orders(engine);
- if (!allOrders.hasOwnProperty(powerName)) {
+ if (!Object.prototype.hasOwnProperty.call(allOrders, powerName)) {
return this.getPage().error(`Unknown power ${powerName}.`);
}
allOrders[powerName] = serverOrders[powerName];
@@ -617,8 +617,8 @@ export class ContentGame extends React.Component {
*/
onRemoveOrder(powerName, order) {
const orders = this.__get_orders(this.props.data);
- if (orders.hasOwnProperty(powerName)
- && orders[powerName].hasOwnProperty(order.loc)
+ if (Object.prototype.hasOwnProperty.call(orders, powerName)
+ && Object.prototype.hasOwnProperty.call(orders[powerName], order.loc)
&& orders[powerName][order.loc].order === order.order) {
delete orders[powerName][order.loc];
if (!UTILS.javascript.count(orders[powerName]))
@@ -637,7 +637,7 @@ export class ContentGame extends React.Component {
if (currentPowerName) {
const engine = this.props.data;
const allOrders = this.__get_orders(engine);
- if (!allOrders.hasOwnProperty(currentPowerName)) {
+ if (!Object.prototype.hasOwnProperty.call(allOrders, currentPowerName)) {
this.getPage().error(`Unknown power ${currentPowerName}.`);
return;
}
@@ -738,7 +738,7 @@ export class ContentGame extends React.Component {
const engine = this.props.data;
const localOrder = new Order(orderString, true);
const allOrders = this.__get_orders(engine);
- if (!allOrders.hasOwnProperty(powerName)) {
+ if (!Object.prototype.hasOwnProperty.call(allOrders, powerName)) {
Diplog.warn(`Unknown power ${powerName}.`);
return this.setState(state);
}
@@ -851,7 +851,7 @@ export class ContentGame extends React.Component {
if (message.recipient === 'GLOBAL')
protagonist = message.recipient;
this.getPage().load(`game: ${this.props.data.game_id}`, <ContentGame data={this.props.data}/>);
- if (this.state.messageHighlights.hasOwnProperty(protagonist) && this.state.messageHighlights[protagonist] > 0) {
+ if (Object.protoype.hasOwnProperty.call(this.state.messageHighlights, protagonist) && this.state.messageHighlights[protagonist] > 0) {
const messageHighlights = Object.assign({}, this.state.messageHighlights);
--messageHighlights[protagonist];
this.setState({messageHighlights: messageHighlights});
@@ -897,7 +897,7 @@ export class ContentGame extends React.Component {
<Tabs menu={tabNames} titles={titles} onChange={this.onChangeTabPastMessages} active={currentTabId}>
{tabNames.map(protagonist => (
<Tab key={protagonist} className={'game-messages'} display={currentTabId === protagonist}>
- {(!messageChannels.hasOwnProperty(protagonist) || !messageChannels[protagonist].length ?
+ {(!Object.prototype.hasOwnProperty.call(messageChannels, protagonist) || !messageChannels[protagonist].length ?
(<div className={'no-game-message'}>No
messages{engine.isPlayerGame() ? ` with ${protagonist}` : ''}.</div>) :
messageChannels[protagonist].map((message, index) => (
@@ -932,7 +932,7 @@ export class ContentGame extends React.Component {
{tabNames.map(protagonist => (
<Tab key={protagonist} className={'game-messages'} display={currentTabId === protagonist}
id={`panel-current-messages-${protagonist}`}>
- {(!messageChannels.hasOwnProperty(protagonist) || !messageChannels[protagonist].length ?
+ {(!Object.prototype.hasOwnProperty.call(messageChannels, protagonist) || !messageChannels[protagonist].length ?
(<div className={'no-game-message'}>No
messages{engine.isPlayerGame() ? ` with ${protagonist}` : ''}.</div>) :
(messageChannels[protagonist].map((message, index) => {
@@ -954,7 +954,7 @@ export class ContentGame extends React.Component {
</Tabs>
{/* Link to go to first unread received message. */}
{unreadMarked.has(currentTabId) && (
- <Scrollchor className={'link-unread-message'}
+ <Scrollchor className="link-unread-message"
to={`${currentTabId}-unread`}
target={`panel-current-messages-${currentTabId}`}>
Go to 1st unread message
@@ -1093,7 +1093,7 @@ export class ContentGame extends React.Component {
if (orderResult) {
const pieces = order.split(/ +/);
const unit = `${pieces[0]} ${pieces[1]}`;
- if (orderResult.hasOwnProperty(unit)) {
+ if (Object.prototype.hasOwnProperty.call(orderResult, unit)) {
const resultsToParse = orderResult[unit];
if (!resultsToParse.length)
resultsToParse.push('');
@@ -1373,7 +1373,7 @@ export class ContentGame extends React.Component {
document.onkeydown = (event) => {
if (['home', 'end'].includes(event.key.toLowerCase())) {
// Try to prevent scrolling.
- if (event.hasOwnProperty('cancelBubble'))
+ if (Object.prototype.hasOwnProperty.call(event, 'cancelBubble'))
event.cancelBubble = true;
if (event.stopPropagation)
event.stopPropagation();