diff options
author | notoraptor <notoraptor@users.noreply.github.com> | 2019-07-17 15:16:43 -0400 |
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committer | Philip Paquette <pcpaquette@gmail.com> | 2019-07-17 15:16:43 -0400 |
commit | 2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch) | |
tree | d3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/utils/load_game_from_disk.js | |
parent | e9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff) |
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power.
- Reorganize code
- [web] Remove bugged and useless function gameReloaded() from game page.
- This function caused error `engine.getPhaseType is not a function` for
games with deadlines.
- Move function saveGameToDisk into its own file.
- [web] Add documentation to methods involved in orders management to help understand what happens.
- Move methods getServerOrders() from game GUI component to game engine object.
- Rename method onSetNoOrders to onSetEmptyOrdersSet.
- Rename property in PowerActionsForm: onNoOrders => onPass.
- [web] Update sending orders to send request clearOrders when local orders list is null.
- Renamed local file:
- components/power_order => power_orders
- forms/power_actions_form => power_order_creation_form
- Move power orders buttons bar to a separate file:
- components/power_orders_actions_bar
- [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/utils/load_game_from_disk.js')
-rw-r--r-- | diplomacy/web/src/gui/utils/load_game_from_disk.js | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/utils/load_game_from_disk.js b/diplomacy/web/src/gui/utils/load_game_from_disk.js new file mode 100644 index 0000000..ca49aa0 --- /dev/null +++ b/diplomacy/web/src/gui/utils/load_game_from_disk.js @@ -0,0 +1,83 @@ +import $ from "jquery"; +import {STRINGS} from "../../diplomacy/utils/strings"; +import {Game} from "../../diplomacy/engine/game"; + +export function loadGameFromDisk(onLoad, onError) { + const input = $(document.createElement('input')); + input.attr("type", "file"); + input.trigger('click'); + input.change(event => { + const file = event.target.files[0]; + if (!file.name.match(/\.json$/i)) { + onError(`Invalid JSON filename ${file.name}`); + return; + } + const reader = new FileReader(); + reader.onload = () => { + const savedData = JSON.parse(reader.result); + const gameObject = {}; + gameObject.game_id = `(local) ${savedData.id}`; + gameObject.map_name = savedData.map; + gameObject.rules = savedData.rules; + gameObject.state_history = {}; + gameObject.message_history = {}; + gameObject.order_history = {}; + gameObject.result_history = {}; + + // Load all saved phases (expect the latest one) to history fields. + for (let i = 0; i < savedData.phases.length - 1; ++i) { + const savedPhase = savedData.phases[i]; + const gameState = savedPhase.state; + const phaseOrders = savedPhase.orders || {}; + const phaseResults = savedPhase.results || {}; + const phaseMessages = {}; + if (savedPhase.messages) { + for (let message of savedPhase.messages) { + phaseMessages[message.time_sent] = message; + } + } + if (!gameState.name) + gameState.name = savedPhase.name; + gameObject.state_history[gameState.name] = gameState; + gameObject.message_history[gameState.name] = phaseMessages; + gameObject.order_history[gameState.name] = phaseOrders; + gameObject.result_history[gameState.name] = phaseResults; + } + + // Load latest phase separately and use it later to define the current game phase. + const latestPhase = savedData.phases[savedData.phases.length - 1]; + const latestGameState = latestPhase.state; + const latestPhaseOrders = latestPhase.orders || {}; + const latestPhaseResults = latestPhase.results || {}; + const latestPhaseMessages = {}; + if (latestPhase.messages) { + for (let message of latestPhase.messages) { + latestPhaseMessages[message.time_sent] = message; + } + } + if (!latestGameState.name) + latestGameState.name = latestPhase.name; + // TODO: NB: What is latest phase in loaded JSON contains order results? Not sure if it is well handled. + gameObject.result_history[latestGameState.name] = latestPhaseResults; + + gameObject.messages = []; + gameObject.role = STRINGS.OBSERVER_TYPE; + gameObject.status = STRINGS.COMPLETED; + gameObject.timestamp_created = 0; + gameObject.deadline = 0; + gameObject.n_controls = 0; + gameObject.registration_password = ''; + const game = new Game(gameObject); + + // Set game current phase and state using latest phase found in JSON file. + game.setPhaseData({ + name: latestGameState.name, + state: latestGameState, + orders: latestPhaseOrders, + messages: latestPhaseMessages + }); + onLoad(game); + }; + reader.readAsText(file); + }); +} |