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authornotoraptor <stevenbocco@gmail.com>2019-08-01 15:53:23 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-08-01 16:32:55 -0400
commit891fb62a77b9a86f2bc71cc02a82089412982b2f (patch)
tree7152ec4ef8186741695a921d6cc7bac78102b0dd /diplomacy/web/src/gui/maps/standard/convoy.js
parent904ea5bcfab0ffe2b87d00fd0b938a8907c44842 (diff)
Refactored SVG map into a React component
- Create link to diplomacy map folder into web/src/diplomacy/maps - Remove old web/src/gui/map folder. - [web] Handle click only on current map. - [web/game] Remove useless `wait` state. - Remove unused nodejs modules. - [web] Use queue to handle game notifications in sequential order. - Make all calls to setState() asynchronous in Page and ContentGame components. - Make sure notifications are handled in the order in which they come.
Diffstat (limited to 'diplomacy/web/src/gui/maps/standard/convoy.js')
-rw-r--r--diplomacy/web/src/gui/maps/standard/convoy.js98
1 files changed, 98 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/maps/standard/convoy.js b/diplomacy/web/src/gui/maps/standard/convoy.js
new file mode 100644
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+++ b/diplomacy/web/src/gui/maps/standard/convoy.js
@@ -0,0 +1,98 @@
+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import React from "react";
+import {Colors, Coordinates, offset} from "./common";
+import PropTypes from "prop-types";
+
+export class Convoy extends React.Component {
+ render() {
+ const loc = this.props.loc;
+ const src_loc = this.props.srcLoc;
+ const dest_loc = this.props.dstLoc;
+ const loc_x = offset(Coordinates[loc].unit[0], 10);
+ const loc_y = offset(Coordinates[loc].unit[1], 10);
+ const src_loc_x = offset(Coordinates[src_loc].unit[0], 10);
+ const src_loc_y = offset(Coordinates[src_loc].unit[1], 10);
+ let dest_loc_x = offset(Coordinates[dest_loc].unit[0], 10);
+ let dest_loc_y = offset(Coordinates[dest_loc].unit[1], 10);
+
+ const src_delta_x = parseFloat(src_loc_x) - parseFloat(loc_x);
+ const src_delta_y = parseFloat(src_loc_y) - parseFloat(loc_y);
+ const src_vector_length = Math.sqrt(src_delta_x * src_delta_x + src_delta_y * src_delta_y);
+ const src_loc_x_1 = '' + Math.round((parseFloat(loc_x) + (src_vector_length - 30.) / src_vector_length * src_delta_x) * 100.) / 100.;
+ const src_loc_y_1 = '' + Math.round((parseFloat(loc_y) + (src_vector_length - 30.) / src_vector_length * src_delta_y) * 100.) / 100.;
+
+ let dest_delta_x = parseFloat(src_loc_x) - parseFloat(dest_loc_x);
+ let dest_delta_y = parseFloat(src_loc_y) - parseFloat(dest_loc_y);
+ let dest_vector_length = Math.sqrt(dest_delta_x * dest_delta_x + dest_delta_y * dest_delta_y);
+ const src_loc_x_2 = '' + Math.round((parseFloat(dest_loc_x) + (dest_vector_length - 30.) / dest_vector_length * dest_delta_x) * 100.) / 100.;
+ const src_loc_y_2 = '' + Math.round((parseFloat(dest_loc_y) + (dest_vector_length - 30.) / dest_vector_length * dest_delta_y) * 100.) / 100.;
+
+ dest_delta_x = parseFloat(dest_loc_x) - parseFloat(src_loc_x);
+ dest_delta_y = parseFloat(dest_loc_y) - parseFloat(src_loc_y);
+ dest_vector_length = Math.sqrt(dest_delta_x * dest_delta_x + dest_delta_y * dest_delta_y);
+ dest_loc_x = '' + Math.round((parseFloat(src_loc_x) + (dest_vector_length - 30.) / dest_vector_length * dest_delta_x) * 100.) / 100.;
+ dest_loc_y = '' + Math.round((parseFloat(src_loc_y) + (dest_vector_length - 30.) / dest_vector_length * dest_delta_y) * 100.) / 100.;
+
+ const triangle_coord = [];
+ const triangle_loc_x = offset(Coordinates[src_loc].unit[0], 10);
+ const triangle_loc_y = offset(Coordinates[src_loc].unit[1], 10);
+ for (let ofs of [[0, -38.3], [33.2, 19.1], [-33.2, 19.1]]) {
+ triangle_coord.push(offset(triangle_loc_x, ofs[0]) + ',' + offset(triangle_loc_y, ofs[1]));
+ }
+
+ return (
+ <g>
+ <line x1={loc_x}
+ y1={loc_y}
+ x2={src_loc_x_1}
+ y2={src_loc_y_1}
+ className={'shadowdash'}/>
+ <line x1={src_loc_x_2}
+ y1={src_loc_y_2}
+ x2={dest_loc_x}
+ y2={dest_loc_y}
+ className={'shadowdash'}/>
+ <line x1={loc_x}
+ y1={loc_y}
+ x2={src_loc_x_1}
+ y2={src_loc_y_1}
+ className={'convoyorder'}
+ stroke={Colors[this.props.powerName]}/>
+ <line x1={src_loc_x_2}
+ y1={src_loc_y_2}
+ x2={dest_loc_x}
+ y2={dest_loc_y}
+ className={'convoyorder'}
+ markerEnd={'url(#arrow)'}
+ stroke={Colors[this.props.powerName]}/>
+ <polygon className={'shadowdash'}
+ points={triangle_coord.join(' ')}/>
+ <polygon className={'convoyorder'}
+ points={triangle_coord.join(' ')}
+ stroke={Colors[this.props.powerName]}/>
+ </g>
+ );
+ }
+}
+
+Convoy.propTypes = {
+ loc: PropTypes.string.isRequired,
+ srcLoc: PropTypes.string.isRequired,
+ dstLoc: PropTypes.string.isRequired,
+ powerName: PropTypes.string.isRequired
+};