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authornotoraptor <stevenbocco@gmail.com>2019-08-01 15:53:23 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-08-01 16:32:55 -0400
commit891fb62a77b9a86f2bc71cc02a82089412982b2f (patch)
tree7152ec4ef8186741695a921d6cc7bac78102b0dd /diplomacy/web/src/gui/maps/standard/common.js
parent904ea5bcfab0ffe2b87d00fd0b938a8907c44842 (diff)
Refactored SVG map into a React component
- Create link to diplomacy map folder into web/src/diplomacy/maps - Remove old web/src/gui/map folder. - [web] Handle click only on current map. - [web/game] Remove useless `wait` state. - Remove unused nodejs modules. - [web] Use queue to handle game notifications in sequential order. - Make all calls to setState() asynchronous in Page and ContentGame components. - Make sure notifications are handled in the order in which they come.
Diffstat (limited to 'diplomacy/web/src/gui/maps/standard/common.js')
-rw-r--r--diplomacy/web/src/gui/maps/standard/common.js75
1 files changed, 75 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/maps/standard/common.js b/diplomacy/web/src/gui/maps/standard/common.js
new file mode 100644
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+++ b/diplomacy/web/src/gui/maps/standard/common.js
@@ -0,0 +1,75 @@
+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import {SvgStandardExtra} from "./SvgStandardExtra";
+
+const TAG_ORDERDRAWING = 'jdipNS:ORDERDRAWING';
+const TAG_POWERCOLORS = 'jdipNS:POWERCOLORS';
+const TAG_POWERCOLOR = 'jdipNS:POWERCOLOR';
+const TAG_SYMBOLSIZE = 'jdipNS:SYMBOLSIZE';
+const TAG_PROVINCE_DATA = 'jdipNS:PROVINCE_DATA';
+const TAG_PROVINCE = 'jdipNS:PROVINCE';
+const TAG_UNIT = 'jdipNS:UNIT';
+const TAG_DISLODGED_UNIT = 'jdipNS:DISLODGED_UNIT';
+const TAG_SUPPLY_CENTER = 'jdipNS:SUPPLY_CENTER';
+
+export const ARMY = 'Army';
+export const FLEET = 'Fleet';
+
+function getCoordinates() {
+ const coordinates = {};
+ for (let provinceDefiniton of SvgStandardExtra[TAG_PROVINCE_DATA][TAG_PROVINCE]) {
+ const name = provinceDefiniton.name.toUpperCase().replace('-', '/');
+ coordinates[name] = {};
+ if (provinceDefiniton.hasOwnProperty(TAG_UNIT)) {
+ coordinates[name].unit = [provinceDefiniton[TAG_UNIT]['x'], provinceDefiniton[TAG_UNIT]['y']];
+ }
+ if (provinceDefiniton.hasOwnProperty(TAG_DISLODGED_UNIT)) {
+ coordinates[name].disl = [provinceDefiniton[TAG_DISLODGED_UNIT]['x'], provinceDefiniton[TAG_DISLODGED_UNIT]['y']];
+ }
+ if (provinceDefiniton.hasOwnProperty(TAG_SUPPLY_CENTER)) {
+ coordinates[name].sc = [provinceDefiniton[TAG_SUPPLY_CENTER]['x'], provinceDefiniton[TAG_SUPPLY_CENTER]['y']];
+ }
+ }
+ return coordinates;
+}
+
+function getSymbolSizes() {
+ const sizes = {};
+ for (let definition of SvgStandardExtra[TAG_ORDERDRAWING][TAG_SYMBOLSIZE]) {
+ sizes[definition.name] = {
+ width: parseInt(definition.width),
+ height: parseInt(definition.height)
+ };
+ }
+ return sizes;
+}
+
+function getColors() {
+ const colors = {};
+ for (let definition of SvgStandardExtra[TAG_ORDERDRAWING][TAG_POWERCOLORS][TAG_POWERCOLOR]) {
+ colors[definition.power.toUpperCase()] = definition.color;
+ }
+ return colors;
+}
+
+export const Coordinates = getCoordinates();
+export const SymbolSizes = getSymbolSizes();
+export const Colors = getColors();
+
+export function offset(floatString, offset) {
+ return "" + (parseFloat(floatString) + offset);
+}