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authornotoraptor <stevenbocco@gmail.com>2019-08-01 15:53:23 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-08-01 16:32:55 -0400
commit891fb62a77b9a86f2bc71cc02a82089412982b2f (patch)
tree7152ec4ef8186741695a921d6cc7bac78102b0dd /diplomacy/web/src/gui/map/dom_past_map.js
parent904ea5bcfab0ffe2b87d00fd0b938a8907c44842 (diff)
Refactored SVG map into a React component
- Create link to diplomacy map folder into web/src/diplomacy/maps - Remove old web/src/gui/map folder. - [web] Handle click only on current map. - [web/game] Remove useless `wait` state. - Remove unused nodejs modules. - [web] Use queue to handle game notifications in sequential order. - Make all calls to setState() asynchronous in Page and ContentGame components. - Make sure notifications are handled in the order in which they come.
Diffstat (limited to 'diplomacy/web/src/gui/map/dom_past_map.js')
-rw-r--r--diplomacy/web/src/gui/map/dom_past_map.js114
1 files changed, 0 insertions, 114 deletions
diff --git a/diplomacy/web/src/gui/map/dom_past_map.js b/diplomacy/web/src/gui/map/dom_past_map.js
deleted file mode 100644
index eb44616..0000000
--- a/diplomacy/web/src/gui/map/dom_past_map.js
+++ /dev/null
@@ -1,114 +0,0 @@
-// ==============================================================================
-// Copyright (C) 2019 - Philip Paquette, Steven Bocco
-//
-// This program is free software: you can redistribute it and/or modify it under
-// the terms of the GNU Affero General Public License as published by the Free
-// Software Foundation, either version 3 of the License, or (at your option) any
-// later version.
-//
-// This program is distributed in the hope that it will be useful, but WITHOUT
-// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
-// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
-// details.
-//
-// You should have received a copy of the GNU Affero General Public License along
-// with this program. If not, see <https://www.gnu.org/licenses/>.
-// ==============================================================================
-import $ from "jquery";
-
-export class DOMPastMap {
-
- constructor(svgElement, onHover) {
- this.svg = svgElement;
- this.cbHover = onHover;
- this.game = null;
- this.orders = null;
- this.mapData = null;
- this.onProvinceHover = this.onProvinceHover.bind(this);
- this.onLabelHover = this.onLabelHover.bind(this);
- this.onUnitHover = this.onUnitHover.bind(this);
- }
-
- provinceNameToMapID(name) {
- return `_${name.toLowerCase()}___${this.svg.parentNode.id}`;
- }
-
- mapID(id) {
- return `${id}___${this.svg.parentNode.id}`;
- }
-
- onHover(name) {
- const orders = [];
- if (this.orders) {
- for (let powerOrders of Object.values(this.orders)) {
- if (powerOrders) {
- for (let order of powerOrders) {
- const pieces = order.split(/ +/);
- if (pieces[1].slice(0, 3) === name.toUpperCase().slice(0, 3))
- orders.push(order);
- }
- }
- }
- }
- return orders;
- }
-
- handleSvgPath(svgPath) {
- const province = this.mapData.getProvince(svgPath.id);
- if (province) {
- this.cbHover(province.name, this.onHover(province.name));
- }
- }
-
- getPathFromProvince(province) {
- let path = this.svg.getElementById(this.provinceNameToMapID(province.name));
- if (!path) {
- for (let alias of province.aliases) {
- path = this.svg.getElementById(this.provinceNameToMapID(alias));
- if (path)
- break;
- }
- }
- return path;
- }
-
- onProvinceHover(event) {
- this.handleSvgPath(event.target);
- }
-
- onLabelHover(event) {
- const province = this.mapData.getProvince(event.target.textContent);
- if (province) {
- const path = this.getPathFromProvince(province);
- if (path)
- this.handleSvgPath(path);
- }
- }
-
- onUnitHover(event) {
- const province = this.mapData.getProvince(event.target.getAttribute('diplomacyUnit'));
- if (province) {
- let path = this.getPathFromProvince(province);
- if (!path && province.isCoast())
- path = this.svg.getElementById(this.provinceNameToMapID(province.parent.name));
- if (path) {
- this.handleSvgPath(path);
- }
- }
- }
-
- update(game, mapData, orders) {
- this.game = game;
- this.mapData = mapData;
- this.orders = orders;
- // I don't yet know why I should place this here. Maybe because unit are re-rendered manually at every reloading ?
- $(`#${this.svg.parentNode.id} svg use[diplomacyUnit]`).hover(this.onUnitHover);
- }
-
- init(game, mapData, orders) {
- $(`#${this.svg.parentNode.id} svg path`).hover(this.onProvinceHover).mouseleave(() => this.cbHover(null, null));
- $(`#${this.mapID('BriefLabelLayer')} text`).hover(this.onLabelHover);
- this.update(game, mapData, orders);
- }
-
-}