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authornotoraptor <notoraptor@users.noreply.github.com>2019-07-17 15:16:43 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-17 15:16:43 -0400
commit2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch)
treed3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/forms/join_form.jsx
parente9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff)
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/forms/join_form.jsx')
-rw-r--r--diplomacy/web/src/gui/forms/join_form.jsx80
1 files changed, 80 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/forms/join_form.jsx b/diplomacy/web/src/gui/forms/join_form.jsx
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+++ b/diplomacy/web/src/gui/forms/join_form.jsx
@@ -0,0 +1,80 @@
+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import React from 'react';
+import {Forms} from "../components/forms";
+import {STRINGS} from "../../diplomacy/utils/strings";
+import PropTypes from "prop-types";
+
+export class JoinForm extends React.Component {
+ constructor(props) {
+ super(props);
+ this.state = this.initState();
+ }
+
+ initState() {
+ return {
+ [this.getPowerNameID()]: this.getDefaultPowerName(),
+ [this.getPasswordID()]: ''
+ };
+ }
+
+ getPowerNameID() {
+ return `power_name_${this.props.game_id}`;
+ }
+
+ getPasswordID() {
+ return `registration_password_${this.props.game_id}`;
+ }
+
+ getDefaultPowerName() {
+ return (this.props.powers && this.props.powers.length && this.props.powers[0]) || '';
+ }
+
+ render() {
+ const onChange = Forms.createOnChangeCallback(this, this.props.onChange);
+ const onSubmit = Forms.createOnSubmitCallback(this, this.props.onSubmit);
+ return (
+ <form className={'form-inline'}>
+ <div className={'form-group mr-2'}>
+ {Forms.createLabel(this.getPowerNameID(), 'Power:')}
+ <select id={this.getPowerNameID()} className={'from-control custom-select ml-2'}
+ value={Forms.getValue(this.state, this.getPowerNameID())} onChange={onChange}>
+ {Forms.createSelectOptions(STRINGS.ALL_POWER_NAMES, true)}
+ </select>
+ </div>
+ {this.props.password_required ? (
+ <div className={'form-group mr-2'}>
+ {Forms.createLabel(this.getPasswordID(), '', 'sr-only')}
+ <input id={this.getPasswordID()} type={'password'} className={'form-control'}
+ placeholder={'registration password'}
+ value={Forms.getValue(this.state, this.getPasswordID())}
+ onChange={onChange}/>
+ </div>
+ ) : ''}
+ {Forms.createSubmit('join', false, onSubmit)}
+ </form>
+ );
+ }
+}
+
+JoinForm.propTypes = {
+ game_id: PropTypes.string.isRequired,
+ password_required: PropTypes.bool.isRequired,
+ powers: PropTypes.arrayOf(PropTypes.string),
+ onChange: PropTypes.func,
+ onSubmit: PropTypes.func
+};