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authornotoraptor <notoraptor@users.noreply.github.com>2019-07-17 15:16:43 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-17 15:16:43 -0400
commit2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch)
treed3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/forms/create_form.jsx
parente9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff)
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/forms/create_form.jsx')
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diff --git a/diplomacy/web/src/gui/forms/create_form.jsx b/diplomacy/web/src/gui/forms/create_form.jsx
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+++ b/diplomacy/web/src/gui/forms/create_form.jsx
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+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import React from 'react';
+import {Forms} from "../components/forms";
+import {STRINGS} from "../../diplomacy/utils/strings";
+import PropTypes from "prop-types";
+
+export class CreateForm extends React.Component {
+ constructor(props) {
+ super(props);
+ this.state = this.initState();
+ }
+
+ initState() {
+ const state = {
+ game_id: '',
+ power_name: '',
+ n_controls: 7,
+ deadline: 300,
+ registration_password: ''
+ };
+ for (let rule of STRINGS.PUBLIC_RULES)
+ state[`rule_${rule.toLowerCase()}`] = false;
+ return state;
+ }
+
+ render() {
+ const onChange = Forms.createOnChangeCallback(this, this.props.onChange);
+ const onSubmit = Forms.createOnSubmitCallback(this, this.props.onSubmit);
+ return (
+ <form>
+ {Forms.createRow(
+ Forms.createColLabel('game_id', 'Game ID (optional)'),
+ <input id={'game_id'} className={'form-control'} type={'text'}
+ value={Forms.getValue(this.state, 'game_id')} onChange={onChange}/>
+ )}
+ {Forms.createRow(
+ Forms.createColLabel('power_name', 'power:'),
+ <select id={'power_name'} className={'form-control custom-select'}
+ value={Forms.getValue(this.state, 'power_name')} onChange={onChange}>
+ {Forms.createSelectOptions(STRINGS.ALL_POWER_NAMES, true)}
+ </select>
+ )}
+ {Forms.createRow(
+ Forms.createColLabel('n_controls', 'number of required players:'),
+ <input id={'n_controls'} className={'form-control'} type={'number'}
+ value={Forms.getValue(this.state, 'n_controls')} onChange={onChange}/>
+ )}
+ {Forms.createRow(
+ Forms.createColLabel('deadline', 'deadline (in seconds)'),
+ <input id={'deadline'} className={'form-control'} type={'number'}
+ value={Forms.getValue(this.state, 'deadline')}
+ onChange={onChange}/>
+ )}
+ {Forms.createRow(
+ Forms.createColLabel('registration_password', 'registration password'),
+ <input id={'registration_password'} className={'form-control'} type={'password'}
+ value={Forms.getValue(this.state, 'registration_password')} onChange={onChange}/>
+ )}
+ <div><strong>RULES:</strong></div>
+ <div className={'mb-4'}>
+ {STRINGS.PUBLIC_RULES.map((rule, index) => (
+ <div key={index} className={'form-check-inline'}>
+ {Forms.createCheckbox(
+ `rule_${rule.toLowerCase()}`,
+ rule,
+ Forms.getValue(this.state, `rule_${rule.toLowerCase()}`),
+ onChange)}
+ </div>
+ ))}
+ </div>
+ {Forms.createRow('', Forms.createSubmit('create a game', true, onSubmit))}
+ </form>
+ );
+ }
+}
+
+CreateForm.propTypes = {
+ onChange: PropTypes.func,
+ onSubmit: PropTypes.func
+};