diff options
author | notoraptor <notoraptor@users.noreply.github.com> | 2019-07-17 15:16:43 -0400 |
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committer | Philip Paquette <pcpaquette@gmail.com> | 2019-07-17 15:16:43 -0400 |
commit | 2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch) | |
tree | d3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/forms/create_form.jsx | |
parent | e9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff) |
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power.
- Reorganize code
- [web] Remove bugged and useless function gameReloaded() from game page.
- This function caused error `engine.getPhaseType is not a function` for
games with deadlines.
- Move function saveGameToDisk into its own file.
- [web] Add documentation to methods involved in orders management to help understand what happens.
- Move methods getServerOrders() from game GUI component to game engine object.
- Rename method onSetNoOrders to onSetEmptyOrdersSet.
- Rename property in PowerActionsForm: onNoOrders => onPass.
- [web] Update sending orders to send request clearOrders when local orders list is null.
- Renamed local file:
- components/power_order => power_orders
- forms/power_actions_form => power_order_creation_form
- Move power orders buttons bar to a separate file:
- components/power_orders_actions_bar
- [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/forms/create_form.jsx')
-rw-r--r-- | diplomacy/web/src/gui/forms/create_form.jsx | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/forms/create_form.jsx b/diplomacy/web/src/gui/forms/create_form.jsx new file mode 100644 index 0000000..6753519 --- /dev/null +++ b/diplomacy/web/src/gui/forms/create_form.jsx @@ -0,0 +1,95 @@ +// ============================================================================== +// Copyright (C) 2019 - Philip Paquette, Steven Bocco +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU Affero General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) any +// later version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more +// details. +// +// You should have received a copy of the GNU Affero General Public License along +// with this program. If not, see <https://www.gnu.org/licenses/>. +// ============================================================================== +import React from 'react'; +import {Forms} from "../components/forms"; +import {STRINGS} from "../../diplomacy/utils/strings"; +import PropTypes from "prop-types"; + +export class CreateForm extends React.Component { + constructor(props) { + super(props); + this.state = this.initState(); + } + + initState() { + const state = { + game_id: '', + power_name: '', + n_controls: 7, + deadline: 300, + registration_password: '' + }; + for (let rule of STRINGS.PUBLIC_RULES) + state[`rule_${rule.toLowerCase()}`] = false; + return state; + } + + render() { + const onChange = Forms.createOnChangeCallback(this, this.props.onChange); + const onSubmit = Forms.createOnSubmitCallback(this, this.props.onSubmit); + return ( + <form> + {Forms.createRow( + Forms.createColLabel('game_id', 'Game ID (optional)'), + <input id={'game_id'} className={'form-control'} type={'text'} + value={Forms.getValue(this.state, 'game_id')} onChange={onChange}/> + )} + {Forms.createRow( + Forms.createColLabel('power_name', 'power:'), + <select id={'power_name'} className={'form-control custom-select'} + value={Forms.getValue(this.state, 'power_name')} onChange={onChange}> + {Forms.createSelectOptions(STRINGS.ALL_POWER_NAMES, true)} + </select> + )} + {Forms.createRow( + Forms.createColLabel('n_controls', 'number of required players:'), + <input id={'n_controls'} className={'form-control'} type={'number'} + value={Forms.getValue(this.state, 'n_controls')} onChange={onChange}/> + )} + {Forms.createRow( + Forms.createColLabel('deadline', 'deadline (in seconds)'), + <input id={'deadline'} className={'form-control'} type={'number'} + value={Forms.getValue(this.state, 'deadline')} + onChange={onChange}/> + )} + {Forms.createRow( + Forms.createColLabel('registration_password', 'registration password'), + <input id={'registration_password'} className={'form-control'} type={'password'} + value={Forms.getValue(this.state, 'registration_password')} onChange={onChange}/> + )} + <div><strong>RULES:</strong></div> + <div className={'mb-4'}> + {STRINGS.PUBLIC_RULES.map((rule, index) => ( + <div key={index} className={'form-check-inline'}> + {Forms.createCheckbox( + `rule_${rule.toLowerCase()}`, + rule, + Forms.getValue(this.state, `rule_${rule.toLowerCase()}`), + onChange)} + </div> + ))} + </div> + {Forms.createRow('', Forms.createSubmit('create a game', true, onSubmit))} + </form> + ); + } +} + +CreateForm.propTypes = { + onChange: PropTypes.func, + onSubmit: PropTypes.func +}; |