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authornotoraptor <notoraptor@users.noreply.github.com>2019-07-17 15:16:43 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-17 15:16:43 -0400
commit2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch)
treed3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/components/forms.jsx
parente9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff)
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
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+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import React from "react";
+import {UTILS} from "../../diplomacy/utils/utils";
+import {Button} from "./button";
+
+export class Forms {
+ static createOnChangeCallback(component, callback) {
+ return (event) => {
+ const value = UTILS.html.isCheckBox(event.target) ? event.target.checked : event.target.value;
+ const fieldName = UTILS.html.isRadioButton(event.target) ? event.target.name : event.target.id;
+ const update = {[fieldName]: value};
+ const state = Object.assign({}, component.state, update);
+ if (callback)
+ callback(state);
+ component.setState(state);
+ };
+ }
+
+ static createOnSubmitCallback(component, callback, resetState) {
+ return (event) => {
+ if (callback)
+ callback(Object.assign({}, component.state));
+ if (resetState)
+ component.setState(resetState);
+ event.preventDefault();
+ };
+ }
+
+ static createOnResetCallback(component, onChangeCallback, resetState) {
+ return (event) => {
+ if (onChangeCallback)
+ onChangeCallback(resetState);
+ component.setState(resetState);
+ if (event && event.preventDefault)
+ event.preventDefault();
+ };
+ }
+
+ static getValue(fieldValues, fieldName, defaultValue) {
+ return fieldValues.hasOwnProperty(fieldName) ? fieldValues[fieldName] : defaultValue;
+ }
+
+ static createReset(title, large, onReset) {
+ return <Button key={'reset'} title={title || 'reset'} onClick={onReset} pickEvent={true} large={large}/>;
+ }
+
+ static createSubmit(title, large, onSubmit) {
+ return <Button key={'submit'} title={title || 'submit'} onClick={onSubmit} pickEvent={true} large={large}/>;
+ }
+
+ static createButton(title, fn, color, large) {
+ const wrapFn = (event) => {
+ fn();
+ event.preventDefault();
+ };
+ return <Button large={large} key={title} color={color} title={title} onClick={wrapFn} pickEvent={true}/>;
+ }
+
+ static createCheckbox(id, title, value, onChange) {
+ const input = <input className={'form-check-input'} key={id} type={'checkbox'} id={id} checked={value}
+ onChange={onChange}/>;
+ const label = <label className={'form-check-label'} key={`label-${id}`} htmlFor={id}>{title}</label>;
+ return [input, label];
+ }
+
+ static createRadio(name, value, title, currentValue, onChange) {
+ const id = `[${name}][${value}]`;
+ const input = <input className={'form-check-input'} key={id} type={'radio'}
+ name={name} value={value} checked={currentValue === value}
+ id={id} onChange={onChange}/>;
+ const label = <label className={'form-check-label'} key={`label-${id}`} htmlFor={id}>{title || value}</label>;
+ return [input, label];
+ }
+
+ static createRow(label, input) {
+ return (
+ <div className={'form-group row'}>
+ {label}
+ <div className={'col'}>{input}</div>
+ </div>
+ );
+ }
+
+ static createLabel(htmFor, title, className) {
+ return <label className={className} htmlFor={htmFor}>{title}</label>;
+ }
+
+ static createColLabel(htmlFor, title) {
+ return Forms.createLabel(htmlFor, title, 'col');
+ }
+
+ static createSelectOptions(values, none) {
+ const options = values.slice();
+ const components = options.map((option, index) => <option key={index} value={option}>{option}</option>);
+ if (none) {
+ components.splice(0, 0, [<option key={-1} value={''}>{none === true ? '(none)' : `${none}`}</option>]);
+ }
+ return components;
+ }
+}
+