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author | notoraptor <notoraptor@users.noreply.github.com> | 2019-07-17 15:16:43 -0400 |
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committer | Philip Paquette <pcpaquette@gmail.com> | 2019-07-17 15:16:43 -0400 |
commit | 2701df1e3b03c7c605ccf212a02987d53fbd0609 (patch) | |
tree | d3637573d8585e32914c33cbd03ec0baf9c68ae3 /diplomacy/web/src/gui/components/forms.jsx | |
parent | e9872eea32d4f66b9c7ca8c14d530c18f6c18506 (diff) |
[web] Make button "Delete all" remove only orders from current se… (#49)
- Make button "Delete all" remove only orders from current selected power.
- Reorganize code
- [web] Remove bugged and useless function gameReloaded() from game page.
- This function caused error `engine.getPhaseType is not a function` for
games with deadlines.
- Move function saveGameToDisk into its own file.
- [web] Add documentation to methods involved in orders management to help understand what happens.
- Move methods getServerOrders() from game GUI component to game engine object.
- Rename method onSetNoOrders to onSetEmptyOrdersSet.
- Rename property in PowerActionsForm: onNoOrders => onPass.
- [web] Update sending orders to send request clearOrders when local orders list is null.
- Renamed local file:
- components/power_order => power_orders
- forms/power_actions_form => power_order_creation_form
- Move power orders buttons bar to a separate file:
- components/power_orders_actions_bar
- [web] Improve messages about local/server defined orders.
Diffstat (limited to 'diplomacy/web/src/gui/components/forms.jsx')
-rw-r--r-- | diplomacy/web/src/gui/components/forms.jsx | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/diplomacy/web/src/gui/components/forms.jsx b/diplomacy/web/src/gui/components/forms.jsx new file mode 100644 index 0000000..da7250d --- /dev/null +++ b/diplomacy/web/src/gui/components/forms.jsx @@ -0,0 +1,116 @@ +// ============================================================================== +// Copyright (C) 2019 - Philip Paquette, Steven Bocco +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU Affero General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) any +// later version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more +// details. +// +// You should have received a copy of the GNU Affero General Public License along +// with this program. If not, see <https://www.gnu.org/licenses/>. +// ============================================================================== +import React from "react"; +import {UTILS} from "../../diplomacy/utils/utils"; +import {Button} from "./button"; + +export class Forms { + static createOnChangeCallback(component, callback) { + return (event) => { + const value = UTILS.html.isCheckBox(event.target) ? event.target.checked : event.target.value; + const fieldName = UTILS.html.isRadioButton(event.target) ? event.target.name : event.target.id; + const update = {[fieldName]: value}; + const state = Object.assign({}, component.state, update); + if (callback) + callback(state); + component.setState(state); + }; + } + + static createOnSubmitCallback(component, callback, resetState) { + return (event) => { + if (callback) + callback(Object.assign({}, component.state)); + if (resetState) + component.setState(resetState); + event.preventDefault(); + }; + } + + static createOnResetCallback(component, onChangeCallback, resetState) { + return (event) => { + if (onChangeCallback) + onChangeCallback(resetState); + component.setState(resetState); + if (event && event.preventDefault) + event.preventDefault(); + }; + } + + static getValue(fieldValues, fieldName, defaultValue) { + return fieldValues.hasOwnProperty(fieldName) ? fieldValues[fieldName] : defaultValue; + } + + static createReset(title, large, onReset) { + return <Button key={'reset'} title={title || 'reset'} onClick={onReset} pickEvent={true} large={large}/>; + } + + static createSubmit(title, large, onSubmit) { + return <Button key={'submit'} title={title || 'submit'} onClick={onSubmit} pickEvent={true} large={large}/>; + } + + static createButton(title, fn, color, large) { + const wrapFn = (event) => { + fn(); + event.preventDefault(); + }; + return <Button large={large} key={title} color={color} title={title} onClick={wrapFn} pickEvent={true}/>; + } + + static createCheckbox(id, title, value, onChange) { + const input = <input className={'form-check-input'} key={id} type={'checkbox'} id={id} checked={value} + onChange={onChange}/>; + const label = <label className={'form-check-label'} key={`label-${id}`} htmlFor={id}>{title}</label>; + return [input, label]; + } + + static createRadio(name, value, title, currentValue, onChange) { + const id = `[${name}][${value}]`; + const input = <input className={'form-check-input'} key={id} type={'radio'} + name={name} value={value} checked={currentValue === value} + id={id} onChange={onChange}/>; + const label = <label className={'form-check-label'} key={`label-${id}`} htmlFor={id}>{title || value}</label>; + return [input, label]; + } + + static createRow(label, input) { + return ( + <div className={'form-group row'}> + {label} + <div className={'col'}>{input}</div> + </div> + ); + } + + static createLabel(htmFor, title, className) { + return <label className={className} htmlFor={htmFor}>{title}</label>; + } + + static createColLabel(htmlFor, title) { + return Forms.createLabel(htmlFor, title, 'col'); + } + + static createSelectOptions(values, none) { + const options = values.slice(); + const components = options.map((option, index) => <option key={index} value={option}>{option}</option>); + if (none) { + components.splice(0, 0, [<option key={-1} value={''}>{none === true ? '(none)' : `${none}`}</option>]); + } + return components; + } +} + |