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authorPhilip Paquette <pcpaquette@gmail.com>2019-03-05 16:01:53 -0500
committerPhilip Paquette <pcpaquette@gmail.com>2019-04-18 11:25:05 -0400
commitab82a735cd57dd20236135447b774643faf7e1c1 (patch)
tree4ce08d7ff3f8f22861dbcfc701b424cfbf2bc649 /diplomacy/utils
parent88a5715f8c53852a6e231315d4aca361df2e6493 (diff)
Refactored get_all_possible_orders for 2.5x speed improvement
- Returning all locations at once - Removed 'loc' argument from method - Map has pre-computed attribute dest_with_coats
Diffstat (limited to 'diplomacy/utils')
-rw-r--r--diplomacy/utils/export.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/diplomacy/utils/export.py b/diplomacy/utils/export.py
index 459313d..3a03de1 100644
--- a/diplomacy/utils/export.py
+++ b/diplomacy/utils/export.py
@@ -118,13 +118,14 @@ def is_valid_saved_game(saved_game):
# Validating orders
orders = game.get_orders()
+ possible_orders = game.get_all_possible_orders()
for power_name in orders:
if sorted(orders[power_name]) != sorted(current_phase['orders'][power_name]):
return False
if 'NO_CHECK' not in game.rules:
for order in orders[power_name]:
loc = order.split()[1]
- if order not in game.get_all_possible_orders(loc):
+ if order not in possible_orders[loc]:
return False
# Validating resulting state