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authorPhilip Paquette <pcpaquette@gmail.com>2018-09-26 07:48:55 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-04-18 11:14:24 -0400
commit6187faf20384b0c5a4966343b2d4ca47f8b11e45 (patch)
tree151ccd21aea20180432c13fe4b58240d3d9e98b6 /diplomacy/tests/test_game.py
parent96b7e2c03ed98705754f13ae8efa808b948ee3a8 (diff)
Release v1.0.0 - Diplomacy Game Engine - AGPL v3+ License
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+# ==============================================================================
+# Copyright (C) 2019 - Philip Paquette
+#
+# This program is free software: you can redistribute it and/or modify it under
+# the terms of the GNU Affero General Public License as published by the Free
+# Software Foundation, either version 3 of the License, or (at your option) any
+# later version.
+#
+# This program is distributed in the hope that it will be useful, but WITHOUT
+# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+# details.
+#
+# You should have received a copy of the GNU Affero General Public License along
+# with this program. If not, see <https://www.gnu.org/licenses/>.
+# ==============================================================================
+""" Test_game
+ - Contains tests for the game object
+"""
+from copy import deepcopy
+from diplomacy.engine.game import Game
+
+def test_is_game_done():
+ """ Tests if the game is done """
+ game = Game()
+ assert not game.is_game_done
+ game.phase = 'COMPLETED'
+ assert game.is_game_done
+
+def test_create_game():
+ """ Test - Creates a game """
+ game = Game()
+ assert not game.error
+
+def test_get_units():
+ """ Tests - get units """
+ game = Game()
+ game.clear_units()
+ game.set_units('FRANCE', ['A PAR', 'A MAR'])
+ game.set_units('ENGLAND', ['A PAR', 'A LON'])
+ units = game.get_units()
+ assert units['AUSTRIA'] == []
+ assert units['ENGLAND'] == ['A PAR', 'A LON']
+ assert units['FRANCE'] == ['A MAR']
+ assert units['GERMANY'] == []
+ assert units['ITALY'] == []
+ assert units['RUSSIA'] == []
+ assert units['TURKEY'] == []
+
+ assert game.get_units('AUSTRIA') == []
+ assert game.get_units('ENGLAND') == ['A PAR', 'A LON']
+ assert game.get_units('FRANCE') == ['A MAR']
+ assert game.get_units('GERMANY') == []
+ assert game.get_units('ITALY') == []
+ assert game.get_units('RUSSIA') == []
+ assert game.get_units('TURKEY') == []
+
+ # Making sure we got a copy, and not a direct game reference
+ game.set_units('FRANCE', ['F MAR'])
+ units_2 = game.get_units()
+ assert units['FRANCE'] == ['A MAR']
+ assert units_2['FRANCE'] == ['F MAR']
+
+def test_get_centers():
+ """ Test - get centers """
+ game = Game()
+ centers = game.get_centers()
+ assert centers['AUSTRIA'] == ['BUD', 'TRI', 'VIE']
+ assert centers['ENGLAND'] == ['EDI', 'LON', 'LVP']
+ assert centers['FRANCE'] == ['BRE', 'MAR', 'PAR']
+ assert centers['GERMANY'] == ['BER', 'KIE', 'MUN']
+ assert centers['ITALY'] == ['NAP', 'ROM', 'VEN']
+ assert centers['RUSSIA'] == ['MOS', 'SEV', 'STP', 'WAR']
+ assert centers['TURKEY'] == ['ANK', 'CON', 'SMY']
+
+ assert game.get_centers('AUSTRIA') == ['BUD', 'TRI', 'VIE']
+ assert game.get_centers('ENGLAND') == ['EDI', 'LON', 'LVP']
+ assert game.get_centers('FRANCE') == ['BRE', 'MAR', 'PAR']
+ assert game.get_centers('GERMANY') == ['BER', 'KIE', 'MUN']
+ assert game.get_centers('ITALY') == ['NAP', 'ROM', 'VEN']
+ assert game.get_centers('RUSSIA') == ['MOS', 'SEV', 'STP', 'WAR']
+ assert game.get_centers('TURKEY') == ['ANK', 'CON', 'SMY']
+
+ # Making sure we got a copy, and not a direct game reference
+ austria = game.get_power('AUSTRIA')
+ austria.centers.remove('BUD')
+ centers_2 = game.get_centers()
+ assert centers['AUSTRIA'] == ['BUD', 'TRI', 'VIE']
+ assert centers_2['AUSTRIA'] == ['TRI', 'VIE']
+
+def test_get_orders():
+ """ Test - get orders """
+ check_sorted = lambda list_1, list_2: sorted(list_1) == sorted(list_2)
+ game = Game()
+
+ # Movement phase
+ game.set_orders('FRANCE', ['A PAR H', 'A MAR - BUR'])
+ game.set_orders('ENGLAND', ['LON H'])
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], [])
+ assert check_sorted(orders['ENGLAND'], ['F LON H'])
+ assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
+ assert check_sorted(orders['GERMANY'], [])
+ assert check_sorted(orders['ITALY'], [])
+ assert check_sorted(orders['RUSSIA'], [])
+ assert check_sorted(orders['TURKEY'], [])
+
+ assert check_sorted(game.get_orders('AUSTRIA'), [])
+ assert check_sorted(game.get_orders('ENGLAND'), ['F LON H'])
+ assert check_sorted(game.get_orders('FRANCE'), ['A PAR H', 'A MAR - BUR'])
+ assert check_sorted(game.get_orders('GERMANY'), [])
+ assert check_sorted(game.get_orders('ITALY'), [])
+ assert check_sorted(game.get_orders('RUSSIA'), [])
+ assert check_sorted(game.get_orders('TURKEY'), [])
+
+ # Making sure we got a copy, and not a direct game reference
+ france = game.get_power('FRANCE')
+ del france.orders['A PAR']
+ orders_2 = game.get_orders()
+ assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
+ assert check_sorted(orders_2['FRANCE'], ['A MAR - BUR'])
+
+ # Moving to W1901A
+ game.clear_units('FRANCE')
+ game.set_centers('FRANCE', 'SPA')
+ game.process()
+ game.process()
+ assert game.get_current_phase() == 'W1901A'
+
+ # Adjustment phase
+ game.set_orders('FRANCE', ['A MAR B', 'F MAR B'])
+ game.set_orders('AUSTRIA', 'A PAR H')
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], [])
+ assert check_sorted(orders['ENGLAND'], [])
+ assert check_sorted(orders['FRANCE'], ['A MAR B'])
+ assert check_sorted(orders['GERMANY'], [])
+ assert check_sorted(orders['ITALY'], [])
+ assert check_sorted(orders['RUSSIA'], [])
+ assert check_sorted(orders['TURKEY'], [])
+
+ assert check_sorted(game.get_orders('AUSTRIA'), [])
+ assert check_sorted(game.get_orders('ENGLAND'), [])
+ assert check_sorted(game.get_orders('FRANCE'), ['A MAR B'])
+ assert check_sorted(game.get_orders('GERMANY'), [])
+ assert check_sorted(game.get_orders('ITALY'), [])
+ assert check_sorted(game.get_orders('RUSSIA'), [])
+ assert check_sorted(game.get_orders('TURKEY'), [])
+
+def test_get_orders_no_check():
+ """ Test - get orders NO_CHECK """
+ check_sorted = lambda list_1, list_2: sorted(list_1) == sorted(list_2)
+ game = Game()
+ game.add_rule('NO_CHECK')
+
+ # Movement phase
+ game.set_orders('FRANCE', ['A PAR H', 'A MAR - BUR'])
+ game.set_orders('ENGLAND', ['LON H'])
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], [])
+ assert check_sorted(orders['ENGLAND'], ['LON H']) # Should not be fixed
+ assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
+ assert check_sorted(orders['GERMANY'], [])
+ assert check_sorted(orders['ITALY'], [])
+ assert check_sorted(orders['RUSSIA'], [])
+ assert check_sorted(orders['TURKEY'], [])
+
+ assert check_sorted(game.get_orders('AUSTRIA'), [])
+ assert check_sorted(game.get_orders('ENGLAND'), ['LON H']) # Should not be fixed
+ assert check_sorted(game.get_orders('FRANCE'), ['A PAR H', 'A MAR - BUR'])
+ assert check_sorted(game.get_orders('GERMANY'), [])
+ assert check_sorted(game.get_orders('ITALY'), [])
+ assert check_sorted(game.get_orders('RUSSIA'), [])
+ assert check_sorted(game.get_orders('TURKEY'), [])
+
+ # Making sure we got a copy, and not a direct game reference
+ france = game.get_power('FRANCE')
+ france.orders = {order_ix: order_value for order_ix, order_value in france.orders.items()
+ if not order_value.startswith('A PAR')}
+ orders_2 = game.get_orders()
+ assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
+ assert check_sorted(orders_2['FRANCE'], ['A MAR - BUR'])
+
+ # Moving to W1901A
+ game.clear_units('FRANCE')
+ game.set_centers('FRANCE', 'SPA')
+ game.process()
+ game.process()
+ assert game.get_current_phase() == 'W1901A'
+
+ # Adjustment phase
+ game.set_orders('FRANCE', ['A MAR B', 'F MAR B'])
+ game.set_orders('AUSTRIA', 'A PAR H')
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], []) # 'A PAR H' is VOID
+ assert check_sorted(orders['ENGLAND'], [])
+ assert check_sorted(orders['FRANCE'], ['A MAR B']) # 'F MAR B' is VOID
+ assert check_sorted(orders['GERMANY'], [])
+ assert check_sorted(orders['ITALY'], [])
+ assert check_sorted(orders['RUSSIA'], [])
+ assert check_sorted(orders['TURKEY'], [])
+
+ assert check_sorted(game.get_orders('AUSTRIA'), [])
+ assert check_sorted(game.get_orders('ENGLAND'), [])
+ assert check_sorted(game.get_orders('FRANCE'), ['A MAR B'])
+ assert check_sorted(game.get_orders('GERMANY'), [])
+ assert check_sorted(game.get_orders('ITALY'), [])
+ assert check_sorted(game.get_orders('RUSSIA'), [])
+ assert check_sorted(game.get_orders('TURKEY'), [])
+
+def test_get_order_status():
+ """ Tests - get order status """
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', 'A VEN')
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', 'A VEN - TYR')
+ game.set_orders('AUSTRIA', 'A VIE - TYR')
+ game.process()
+ results = game.get_order_status()
+ assert 'bounce' in results['ITALY']['A VEN']
+ assert 'bounce' in results['AUSTRIA']['A VIE']
+ assert 'bounce' in game.get_order_status(unit='A VEN')
+ assert 'bounce' in game.get_order_status(unit='A VIE')
+ assert 'bounce' in game.get_order_status('ITALY')['A VEN']
+ assert 'bounce' in game.get_order_status('AUSTRIA')['A VIE']
+
+def test_set_units():
+ """ Test - Sets units """
+ game = Game()
+ game.clear_units()
+ game.set_units('FRANCE', ['A PAR', 'A MAR', '*A GAS'], reset=False)
+ game.set_units('ENGLAND', ['A PAR', 'A LON'])
+ assert game.get_power('AUSTRIA').units == []
+ assert game.get_power('ENGLAND').units == ['A PAR', 'A LON']
+ assert game.get_power('FRANCE').units == ['A MAR']
+ assert 'A GAS' in game.get_power('FRANCE').retreats
+ assert game.get_power('GERMANY').units == []
+ assert game.get_power('ITALY').units == []
+ assert game.get_power('RUSSIA').units == []
+ assert game.get_power('TURKEY').units == []
+
+ # Adding F PIC to England without resetting
+ game.set_units('ENGLAND', ['F PIC'], reset=False)
+ assert game.get_power('ENGLAND').units == ['A PAR', 'A LON', 'F PIC']
+
+ # Adding F PIC to England with resetting
+ game.set_units('ENGLAND', ['F PIC'], reset=True)
+ assert game.get_power('ENGLAND').units == ['F PIC']
+
+ # Adding F PAR (Illegal unit) to England without resetting
+ game.set_units('ENGLAND', ['F PAR'], reset=False)
+ assert game.get_power('ENGLAND').units == ['F PIC']
+
+def test_set_centers():
+ """ Tests - Sets centers """
+ game = Game()
+ game.clear_centers()
+ game.set_centers('FRANCE', ['PAR', 'MAR', 'GAS']) # GAS is not a valid SC loc
+ game.set_centers('ENGLAND', ['PAR', 'LON'])
+ assert game.get_power('AUSTRIA').centers == []
+ assert game.get_power('ENGLAND').centers == ['PAR', 'LON']
+ assert game.get_power('FRANCE').centers == ['MAR']
+ assert game.get_power('GERMANY').centers == []
+ assert game.get_power('ITALY').centers == []
+ assert game.get_power('RUSSIA').centers == []
+ assert game.get_power('TURKEY').centers == []
+
+ # Adding BUD to England without resetting
+ game.set_centers('ENGLAND', 'BUD', reset=False)
+ assert game.get_power('ENGLAND').centers == ['PAR', 'LON', 'BUD']
+
+ # Adding BUD to England with resetting
+ game.set_centers('ENGLAND', ['BUD'], reset=True)
+ assert game.get_power('ENGLAND').centers == ['BUD']
+
+ # Adding UKR to England (illegal SC)
+ game.set_centers('ENGLAND', 'UKR', reset=False)
+ assert game.get_power('ENGLAND').centers == ['BUD']
+
+def test_set_orders():
+ """ Test - Sets orders """
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', 'A VEN')
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_units('FRANCE', 'A PAR')
+ game.set_orders('ITALY', 'A VEN - TYR')
+ game.set_orders('AUSTRIA', 'A VIE - TYR')
+
+ game.set_orders('FRANCE', ['', '', 'A PAR - GAS', '', '', ''])
+ game.set_orders('RUSSIA', '')
+ game.set_orders('GERMANY', [])
+ assert game.get_orders('FRANCE') == ['A PAR - GAS']
+ assert not game.get_orders('RUSSIA')
+ assert not game.get_orders('GERMANY')
+
+ game.process()
+ results = game.get_order_status()
+ assert 'bounce' in results['ITALY']['A VEN']
+ assert 'bounce' in results['AUSTRIA']['A VIE']
+
+def test_set_orders_replace():
+ """ Test - Sets orders with replace=True """
+ check_sorted = lambda list_1, list_2: sorted(list_1) == sorted(list_2)
+
+ # Regular Movement Phase
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', ['A VEN', 'A PAR'])
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', ['A VEN - TYR', 'A PAR H'])
+ game.set_orders('AUSTRIA', 'A VIE - TYR')
+ game.set_orders('ITALY', 'A PAR - GAS')
+ orders = game.get_orders()
+ assert check_sorted(orders['ITALY'], ['A VEN - TYR', 'A PAR - GAS'])
+ assert check_sorted(orders['AUSTRIA'], ['A VIE - TYR'])
+
+ # NO_CHECK Movement Phase
+ game = Game()
+ game.add_rule('NO_CHECK')
+ game.clear_units()
+ game.set_units('ITALY', ['A VEN', 'A PAR'])
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', ['A VEN - TYR', 'A PAR H'])
+ game.set_orders('AUSTRIA', 'A VIE - TYR')
+ game.set_orders('ITALY', 'A PAR - GAS')
+ orders = game.get_orders()
+ assert check_sorted(orders['ITALY'], ['A VEN - TYR', 'A PAR - GAS'])
+ assert check_sorted(orders['AUSTRIA'], ['A VIE - TYR'])
+
+ # Regular Retreat Phase
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('ITALY', ['A BRE - GAS', 'A PAR S A BRE - GAS'])
+ game.set_orders('AUSTRIA', 'A GAS H')
+ game.process()
+ game.set_orders('AUSTRIA', 'A GAS R MAR')
+ game.set_orders('AUSTRIA', 'A GAS R SPA')
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], ['A GAS R SPA'])
+
+ # NO_CHECK Retreat Phase
+ game = Game()
+ game.add_rule('NO_CHECK')
+ game.clear_units()
+ game.set_units('ITALY', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('ITALY', ['A BRE - GAS', 'A PAR S A BRE - GAS'])
+ game.set_orders('AUSTRIA', 'A GAS H')
+ game.process()
+ game.set_orders('AUSTRIA', 'A GAS R MAR')
+ game.set_orders('AUSTRIA', 'A GAS R SPA')
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], ['A GAS R SPA'])
+
+ # Regular Adjustment Phase
+ game = Game()
+ game.clear_units()
+ game.clear_centers()
+ game.set_units('FRANCE', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('FRANCE', 'A PAR - PIC')
+ game.process()
+ game.set_orders('FRANCE', ['A PIC - BEL', 'A BRE - PAR'])
+ game.process()
+ game.set_orders('FRANCE', 'A BRE B')
+ game.set_orders('FRANCE', 'F BRE B')
+ orders = game.get_orders()
+ assert check_sorted(orders['FRANCE'], ['F BRE B'])
+
+ # NO_CHECK Adjustment Phase
+ game = Game()
+ game.add_rule('NO_CHECK')
+ game.clear_units()
+ game.clear_centers()
+ game.set_units('FRANCE', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('FRANCE', 'A PAR - PIC')
+ game.process()
+ game.set_orders('FRANCE', ['A PIC - BEL', 'A BRE - PAR'])
+ game.process()
+ game.set_orders('FRANCE', 'A BRE B')
+ game.set_orders('FRANCE', 'F BRE B')
+ orders = game.get_orders()
+ assert check_sorted(orders['FRANCE'], ['F BRE B'])
+
+def test_set_orders_no_replace():
+ """ Test - Sets orders with replace=False """
+ check_sorted = lambda list_1, list_2: sorted(list_1) == sorted(list_2)
+
+ # Regular Movement Phase
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', ['A VEN', 'A PAR'])
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', ['A VEN - TYR', 'A PAR H'], replace=False)
+ game.set_orders('AUSTRIA', 'A VIE - TYR', replace=False)
+ game.set_orders('ITALY', 'A PAR - GAS', replace=False)
+ orders = game.get_orders()
+ assert check_sorted(orders['ITALY'], ['A VEN - TYR', 'A PAR H'])
+ assert check_sorted(orders['AUSTRIA'], ['A VIE - TYR'])
+
+ # NO_CHECK Movement Phase
+ game = Game()
+ game.add_rule('NO_CHECK')
+ game.clear_units()
+ game.set_units('ITALY', ['A VEN', 'A PAR'])
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', ['A VEN - TYR', 'A PAR H'], replace=False)
+ game.set_orders('AUSTRIA', 'A VIE - TYR', replace=False)
+ game.set_orders('ITALY', 'A PAR - GAS', replace=False)
+ orders = game.get_orders()
+ assert check_sorted(orders['ITALY'], ['A VEN - TYR', 'A PAR H', 'A PAR - GAS'])
+ assert check_sorted(orders['AUSTRIA'], ['A VIE - TYR'])
+
+ # Regular Retreat Phase
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('ITALY', ['A BRE - GAS', 'A PAR S A BRE - GAS'], replace=False)
+ game.set_orders('AUSTRIA', 'A GAS H', replace=False)
+ game.process()
+ game.set_orders('AUSTRIA', 'A GAS R MAR', replace=False)
+ game.set_orders('AUSTRIA', 'A GAS R SPA', replace=False)
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], ['A GAS R MAR'])
+
+ # NO_CHECK Retreat Phase
+ game = Game()
+ game.add_rule('NO_CHECK')
+ game.clear_units()
+ game.set_units('ITALY', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('ITALY', ['A BRE - GAS', 'A PAR S A BRE - GAS'], replace=False)
+ game.set_orders('AUSTRIA', 'A GAS H', replace=False)
+ game.process()
+ game.set_orders('AUSTRIA', 'A GAS R MAR', replace=False)
+ game.set_orders('AUSTRIA', 'A GAS R SPA', replace=False)
+ orders = game.get_orders()
+ assert check_sorted(orders['AUSTRIA'], ['A GAS R MAR'])
+
+ # Regular Adjustment Phase
+ game = Game()
+ game.clear_units()
+ game.clear_centers()
+ game.set_units('FRANCE', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('FRANCE', 'A PAR - PIC', replace=False)
+ game.process()
+ game.set_orders('FRANCE', ['A PIC - BEL', 'A BRE - PAR'], replace=False)
+ game.process()
+ game.set_orders('FRANCE', 'A BRE B', replace=False)
+ game.set_orders('FRANCE', 'F BRE B', replace=False)
+ orders = game.get_orders()
+ assert check_sorted(orders['FRANCE'], ['A BRE B'])
+
+ # NO_CHECK Adjustment Phase
+ game = Game()
+ game.add_rule('NO_CHECK')
+ game.clear_units()
+ game.clear_centers()
+ game.set_units('FRANCE', ['A BRE', 'A PAR'])
+ game.set_units('AUSTRIA', 'A GAS')
+ game.set_orders('FRANCE', 'A PAR - PIC', replace=False)
+ game.process()
+ game.set_orders('FRANCE', ['A PIC - BEL', 'A BRE - PAR'], replace=False)
+ game.process()
+ game.set_orders('FRANCE', 'A BRE B', replace=False)
+ game.set_orders('FRANCE', 'F BRE B', replace=False)
+ orders = game.get_orders()
+ assert check_sorted(orders['FRANCE'], ['A BRE B'])
+
+def test_clear_units():
+ """ Tests - Clear units """
+ game = Game()
+ game.clear_units()
+ for power in game.powers.values():
+ assert not power.units
+ assert not game.error
+
+def test_clear_centers():
+ """ Tests - Clear centers """
+ game = Game()
+ game.clear_centers()
+ for power in game.powers.values():
+ assert not power.centers
+ assert not game.error
+
+def test_clear_orders():
+ """ Test - Clear orders"""
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', 'A VEN')
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', 'A VEN - TYR')
+ game.set_orders('AUSTRIA', 'A VIE - TYR')
+ game.clear_orders()
+ game.process()
+ results = game.get_order_status()
+ assert results['ITALY']['A VEN'] == []
+ assert results['AUSTRIA']['A VIE'] == []
+
+def test_get_current_phase():
+ """ Tests - get current phase """
+ game = Game()
+ assert game.get_current_phase() == 'S1901M'
+
+def test_set_current_phase():
+ """ Tests - set current phase"""
+ game = Game()
+ power = game.get_power('FRANCE')
+ power.units.remove('A PAR')
+ game.set_current_phase('W1901A')
+ assert game.get_current_phase() == 'W1901A'
+ assert game.phase_type == 'A'
+ assert 'A PAR B' in game.get_all_possible_orders('PAR')
+
+def test_process_game():
+ """ Tests - Process game """
+ game = Game()
+ game.clear_units()
+ game.set_units('ITALY', 'A VEN')
+ game.set_units('AUSTRIA', 'A VIE')
+ game.set_orders('ITALY', 'A VEN - TYR')
+ game.set_orders('AUSTRIA', 'A VIE - TYR')
+ game.process()
+ results = game.get_order_status()
+ assert 'bounce' in results['ITALY']['A VEN']
+ assert 'bounce' in results['AUSTRIA']['A VIE']
+
+def test_deepcopy():
+ """ Tests - deepcopy """
+ game = Game()
+ game2 = deepcopy(game)
+ assert game != game2
+ assert game.get_hash() == game2.get_hash()
+
+def test_automatic_draw():
+ """ Tests - draw """
+ game = Game()
+ assert game.map.first_year == 1901
+
+ # fast forward 99 years with no winter
+ for year in range(1, 100):
+ game.process()
+ game.process()
+ assert int(game.get_current_phase()[1:5]) == game.map.first_year + year
+ assert game.is_game_done is False
+
+ # forward 2000 year. after this year should draw
+ game.process()
+ game.process()
+ assert game.is_game_done is True
+ assert list(sorted(game.outcome)) == list(
+ sorted(['W2000A', 'AUSTRIA', 'ENGLAND', 'FRANCE', 'GERMANY', 'ITALY', 'RUSSIA', 'TURKEY']))
+
+def test_histories():
+ """ Test order_history, state_history, message_history and messages. """
+ from diplomacy.server.server_game import ServerGame
+ from diplomacy.utils.sorted_dict import SortedDict
+ from diplomacy.utils import strings
+ game = ServerGame(status=strings.ACTIVE)
+ assert game.solitaire
+ assert not game.n_controls
+ assert game.is_game_active
+
+ assert isinstance(game.messages, SortedDict)
+ assert isinstance(game.message_history, SortedDict)
+ assert isinstance(game.order_history, SortedDict)
+ assert isinstance(game.state_history, SortedDict)
+ assert not game.messages
+ assert not game.message_history
+ assert not game.order_history
+ assert not game.state_history
+ game.new_system_message('FRANCE', 'Hello France!')
+ game.new_system_message('GLOBAL', 'Hello World!')
+ game.set_orders('FRANCE', ['A PAR H'])
+ assert len(game.messages) == 2
+ previous_phase = game.get_current_phase()
+ game.process()
+ current_phase = game.get_current_phase()
+ assert previous_phase != current_phase, (previous_phase, current_phase)
+ assert not game.messages
+ assert len(game.message_history) == 1
+ assert len(game.order_history) == 1
+ assert len(game.state_history) == 1
+ game.set_orders('AUSTRIA', ['A BUD - GAL'])
+ game.set_orders('FRANCE', ['A PAR H'])
+ game.new_system_message('GLOBAL', 'New world.')
+ assert len(game.messages) == 1
+ game.process()
+ assert not game.messages
+ assert len(game.message_history) == 2
+ assert len(game.order_history) == 2
+ assert len(game.state_history) == 2
+ assert all((p1 == p2 == p3) for (p1, p2, p3) in zip(game.message_history.keys(),
+ game.order_history.keys(),
+ game.state_history.keys()))
+
+ assert game.map.compare_phases(str(game.state_history.first_key()), str(game.state_history.last_key())) < 0
+
+ messages_phase_1 = list(game.message_history.first_value().values())
+ messages_phase_2 = list(game.message_history.last_value().values())
+ orders_phase_1 = game.order_history.first_value()
+ orders_phase_2 = game.order_history.last_value()
+ assert len(messages_phase_1) == 2
+ assert len(messages_phase_2) == 1
+ assert messages_phase_1[0].message == 'Hello France!'
+ assert messages_phase_1[1].message == 'Hello World!'
+ assert messages_phase_2[0].message == 'New world.'
+ assert orders_phase_1['FRANCE'] == ['A PAR H']
+ assert orders_phase_2['FRANCE'] == ['A PAR H']
+ assert orders_phase_2['AUSTRIA'] == ['A BUD - GAL']
+
+ assert all('messages' not in state for state in game.state_history.values())
+
+ game_to_json = game.to_dict()
+ game_copy = ServerGame.from_dict(game_to_json)
+ assert list(game.state_history.keys()) == list(game_copy.state_history.keys())
+ assert list(game.message_history.keys()) == list(game_copy.message_history.keys())
+ assert list(game.order_history.keys()) == list(game_copy.order_history.keys())
+ # Check histories in game copy.
+ messages_phase_1 = list(game_copy.message_history.first_value().values())
+ messages_phase_2 = list(game_copy.message_history.last_value().values())
+ orders_phase_1 = game_copy.order_history.first_value()
+ orders_phase_2 = game_copy.order_history.last_value()
+ assert len(messages_phase_1) == 2
+ assert len(messages_phase_2) == 1
+ assert messages_phase_1[0].message == 'Hello France!'
+ assert messages_phase_1[1].message == 'Hello World!'
+ assert messages_phase_2[0].message == 'New world.'
+ assert orders_phase_1['FRANCE'] == ['A PAR H']
+ assert orders_phase_2['FRANCE'] == ['A PAR H']
+ assert orders_phase_2['AUSTRIA'] == ['A BUD - GAL']
+
+def test_result_history():
+ """ Test result history. """
+ short_phase_name = 'S1901M'
+ game = Game()
+ game.set_orders('FRANCE', ['A PAR - BUR', 'A MAR - BUR'])
+ assert game.current_short_phase == short_phase_name
+ game.process()
+ assert game.current_short_phase == 'F1901M'
+ phase_data = game.get_phase_from_history(short_phase_name)
+ assert 'bounce' in phase_data.results['A PAR']
+ assert 'bounce' in phase_data.results['A MAR']