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authorPhilip Paquette <pcpaquette@gmail.com>2019-09-11 17:34:18 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-09-14 18:18:53 -0400
commit96c5441ac652bb2e7e396381d3fb2e0964ad68da (patch)
tree29a582fd80553b47ea25d25908f2b624ae5c54c8 /diplomacy/tests/network/test_real_game.py
parent57c9c33ae756cc17af223f6bc671191684ee9c9b (diff)
channel.authenticate() - Deprecated argument 'create_user'
- User is now created by default if it doesn't exist on the server - Unless the server prevents new registrations
Diffstat (limited to 'diplomacy/tests/network/test_real_game.py')
-rw-r--r--diplomacy/tests/network/test_real_game.py10
1 files changed, 3 insertions, 7 deletions
diff --git a/diplomacy/tests/network/test_real_game.py b/diplomacy/tests/network/test_real_game.py
index bd63da1..5a8904a 100644
--- a/diplomacy/tests/network/test_real_game.py
+++ b/diplomacy/tests/network/test_real_game.py
@@ -32,7 +32,7 @@ from diplomacy.server.server import Server
from diplomacy.engine.game import Game
from diplomacy.engine.map import Map
from diplomacy.engine.message import GLOBAL, Message as EngineMessage
-from diplomacy.utils import common, exceptions, constants, strings
+from diplomacy.utils import common, constants, strings
LOGGER = logging.getLogger('diplomacy.tests.network.test_real_game')
@@ -511,11 +511,7 @@ def load_power_game(case_data, power_name):
username = 'user_%s' % power_name
password = 'password_%s' % power_name
- try:
- user_channel = yield case_data.connection.authenticate(username, password, create_user=True)
- except exceptions.ResponseException:
- print('User', username, 'seems to already exists. Try to login.')
- user_channel = yield case_data.connection.authenticate(username, password, create_user=False)
+ user_channel = yield case_data.connection.authenticate(username, password)
print('User', username, 'connected.')
user_game = yield user_channel.join_game(game_id=case_data.admin_game.game_id, power_name=power_name)
@@ -550,7 +546,7 @@ def main(case_data):
if case_data.admin_channel is None:
LOGGER.info('Creating connection, admin channel and admin game.')
case_data.connection = yield connect(case_data.hostname, case_data.port)
- case_data.admin_channel = yield case_data.connection.authenticate('admin', 'password', create_user=False)
+ case_data.admin_channel = yield case_data.connection.authenticate('admin', 'password')
# NB: For all test cases, first game state should be default game engine state when starting.
# So, we don't need to pass game state of first expected phase when creating a server game.
case_data.admin_game = yield case_data.admin_channel.create_game(