diff options
author | notoraptor <stevenbocco@gmail.com> | 2019-07-20 15:35:34 -0400 |
---|---|---|
committer | Philip Paquette <pcpaquette@gmail.com> | 2019-07-21 15:45:33 -0400 |
commit | 8b52f299150f834b676d4dde353e5f12cdbe4012 (patch) | |
tree | 7fe14e3536e384607f87bb6c28ccfe5010f6dc5e /diplomacy/server | |
parent | 11af6bd80e1bc3f14dd66fc6508a9e7daf063a88 (diff) |
Fixed synchronization issues
- Added __enter__, __exit__, and .current_state() to game object
- set_orders throws an exception is the server phase is not the same as the client phase
- Returning only waiting dummy powers to bot
Diffstat (limited to 'diplomacy/server')
-rw-r--r-- | diplomacy/server/request_managers.py | 6 | ||||
-rw-r--r-- | diplomacy/server/server.py | 24 |
2 files changed, 16 insertions, 14 deletions
diff --git a/diplomacy/server/request_managers.py b/diplomacy/server/request_managers.py index 59c0e88..ff93977 100644 --- a/diplomacy/server/request_managers.py +++ b/diplomacy/server/request_managers.py @@ -71,6 +71,9 @@ def on_clear_orders(server, request, connection_handler): """ level = verify_request(server, request, connection_handler, observer_role=False) assert_game_not_finished(level.game) + if not request.phase or request.phase != level.game.current_short_phase: + raise exceptions.ResponseException( + 'Invalid order phase, received %s, server phase is %s' % (request.phase, level.game.current_short_phase)) level.game.clear_orders(level.power_name) Notifier(server, ignore_addresses=[request.address_in_game]).notify_cleared_orders(level.game, level.power_name) @@ -988,6 +991,9 @@ def on_set_orders(server, request, connection_handler): """ level = verify_request(server, request, connection_handler, observer_role=False, require_power=True) assert_game_not_finished(level.game) + if not request.phase or request.phase != level.game.current_short_phase: + raise exceptions.ResponseException( + 'Invalid order phase, received %s, server phase is %s' % (request.phase, level.game.current_short_phase)) power = level.game.get_power(level.power_name) previous_wait = power.wait power.clear_orders() diff --git a/diplomacy/server/server.py b/diplomacy/server/server.py index 120e893..06648c1 100644 --- a/diplomacy/server/server.py +++ b/diplomacy/server/server.py @@ -53,7 +53,7 @@ import os from random import randint import socket import signal -from typing import Dict, Set +from typing import Dict, Set, List import tornado import tornado.web @@ -236,8 +236,8 @@ class Server(): # Each game also stores tokens connected (player tokens, observer tokens, omniscient tokens). self.games = {} # type: Dict[str, ServerGame] - # Dictionary mapping game IDs to dummy power names. - self.games_with_dummy_powers = {} # type: dict{str, set} + # Dictionary mapping game ID to list of power names. + self.games_with_dummy_powers = {} # type: Dict[str, List[str]] # Dictionary mapping a game ID present in games_with_dummy_powers, to # a couple of associated bot token and time when bot token was associated to this game ID. @@ -532,7 +532,7 @@ class Server(): :param server_game: server game to check :type server_game: ServerGame """ - updated = False + dummy_power_names = [] if server_game.is_game_active or server_game.is_game_paused: dummy_power_names = server_game.get_dummy_unordered_power_names() if dummy_power_names: @@ -542,22 +542,17 @@ class Server(): # then we also update bot time in registry of dummy powers associated to bot tokens. bot_token, _ = self.dispatched_dummy_powers.get(server_game.game_id, (None, None)) self.dispatched_dummy_powers[server_game.game_id] = (bot_token, common.timestamp_microseconds()) - updated = True - if not updated: - # Registry not updated for this game, meaning that there is no - # dummy powers waiting for orders or 'no wait' for this game. + if not dummy_power_names: + # No waiting dummy powers for this game, or game is not playable (canceled, completed, or forming). self.games_with_dummy_powers.pop(server_game.game_id, None) - # We remove game from registry of dummy powers associated to bot tokens only if game is terminated. - # Otherwise, game will remain associated to a previous bot token, until bot failed to order powers. - if server_game.is_game_completed or server_game.is_game_canceled: - self.dispatched_dummy_powers.pop(server_game.game_id, None) + self.dispatched_dummy_powers.pop(server_game.game_id, None) def get_dummy_waiting_power_names(self, buffer_size, bot_token): """ Return names of dummy powers waiting for orders for current loaded games. This query is allowed only for bot tokens. :param buffer_size: maximum number of powers queried. :param bot_token: bot token - :return: a dictionary mapping game IDs to lists of power names. + :return: a dictionary mapping each game ID to a list of power names. """ if self.users.get_name(bot_token) != constants.PRIVATE_BOT_USERNAME: raise exceptions.ResponseException('Invalid bot token %s' % bot_token) @@ -568,7 +563,8 @@ class Server(): if registered_token is not None: time_elapsed_seconds = (common.timestamp_microseconds() - registered_time) / 1000000 if time_elapsed_seconds > constants.PRIVATE_BOT_TIMEOUT_SECONDS or registered_token == bot_token: - # This game still has dummy powers but time allocated to previous bot token is over. + # This game still has dummy powers but, either time allocated to previous bot token is over, + # or bot dedicated to this game is asking for current dummy powers of this game. # Forget previous bot token. registered_token = None if registered_token is None: |