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authorPhilip Paquette <pcpaquette@gmail.com>2018-09-26 07:48:55 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-04-18 11:14:24 -0400
commit6187faf20384b0c5a4966343b2d4ca47f8b11e45 (patch)
tree151ccd21aea20180432c13fe4b58240d3d9e98b6 /diplomacy/server/notifier.py
parent96b7e2c03ed98705754f13ae8efa808b948ee3a8 (diff)
Release v1.0.0 - Diplomacy Game Engine - AGPL v3+ License
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+# ==============================================================================
+# Copyright (C) 2019 - Philip Paquette, Steven Bocco
+#
+# This program is free software: you can redistribute it and/or modify it under
+# the terms of the GNU Affero General Public License as published by the Free
+# Software Foundation, either version 3 of the License, or (at your option) any
+# later version.
+#
+# This program is distributed in the hope that it will be useful, but WITHOUT
+# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+# details.
+#
+# You should have received a copy of the GNU Affero General Public License along
+# with this program. If not, see <https://www.gnu.org/licenses/>.
+# ==============================================================================
+""" Server notifier class. Used to send server notifications, allowing to ignore some addresses. """
+from tornado import gen
+
+from diplomacy.communication import notifications
+from diplomacy.utils import strings
+
+class Notifier():
+ """ Server notifier class. """
+ __slots__ = ['server', 'ignore_tokens', 'ignore_addresses']
+
+ def __init__(self, server, ignore_tokens=None, ignore_addresses=None):
+ """ Initialize a server notifier. You can specify some tokens or addresses to ignore using
+ ignore_tokens or ignore_addresses. Note that these parameters are mutually exclusive
+ (you can use either none of them or only one of them).
+ :param server: a server object.
+ :param ignore_tokens: (optional) sequence of tokens to ignore.
+ :param ignore_addresses: (optional) sequence of couples (power name, token) to ignore.
+ :type server: diplomacy.Server
+ """
+ self.server = server
+ self.ignore_tokens = None
+ self.ignore_addresses = None
+ if ignore_tokens and ignore_addresses:
+ raise AssertionError('Notifier cannot ignore both tokens and addresses.')
+
+ # Expect a sequence of tokens to ignore.
+ # Convert it to a set.
+ elif ignore_tokens:
+ self.ignore_tokens = set(ignore_tokens)
+
+ # Expect a sequence of tuples (power name, token) to ignore.
+ # Convert it to a dict {power name => {token}} (each power name with all associated ignored tokens).
+ elif ignore_addresses:
+ self.ignore_addresses = {}
+ for power_name, token in ignore_addresses:
+ if power_name not in self.ignore_addresses:
+ self.ignore_addresses[power_name] = set()
+ self.ignore_addresses[power_name].add(token)
+
+ def ignores(self, notification):
+ """ Return True if given notification must be ignored.
+ :param notification:
+ :return: a boolean
+ :type notification: notifications._AbstractNotification | notifications._GameNotification
+ """
+ if self.ignore_tokens:
+ return notification.token in self.ignore_tokens
+ if self.ignore_addresses and notification.level == strings.GAME:
+ # We can ignore addresses only for game requests (as other requests only have a token, not a full address).
+ return (notification.game_role in self.ignore_addresses
+ and notification.token in self.ignore_addresses[notification.game_role])
+ return False
+
+ @gen.coroutine
+ def _notify(self, notification):
+ """ Register a notification to send.
+ :param notification: a notification instance.
+ :type notification: notifications._AbstractNotification | notifications._GameNotification
+ """
+ connection_handler = self.server.users.get_connection_handler(notification.token)
+ if not self.ignores(notification) and connection_handler:
+ yield self.server.notifications.put((connection_handler, notification))
+
+ @gen.coroutine
+ def _notify_game(self, server_game, notification_class, **kwargs):
+ """ Send a game notification.
+ Game token, game ID and game role will be automatically provided to notification object.
+ :param server_game: game to notify
+ :param notification_class: class of notification to send
+ :param kwargs: (optional) other notification parameters
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ for game_role, token in server_game.get_reception_addresses():
+ yield self._notify(notification_class(token=token,
+ game_id=server_game.game_id,
+ game_role=game_role,
+ **kwargs))
+
+ @gen.coroutine
+ def _notify_power(self, game_id, power, notification_class, **kwargs):
+ """ Send a notification to all tokens of a power.
+ Automatically add token, game ID and game role to notification parameters.
+ :param game_id: power game ID.
+ :param power: power to send notification.
+ :param notification_class: class of notification to send.
+ :param kwargs: (optional) other notification parameters.
+ :type power: diplomacy.Power
+ """
+ for token in power.tokens:
+ yield self._notify(notification_class(token=token,
+ game_id=game_id,
+ game_role=power.name,
+ **kwargs))
+
+ @gen.coroutine
+ def notify_game_processed(self, server_game, previous_phase_data, current_phase_data):
+ """ Notify all game tokens about a game phase update (game processing).
+ :param server_game: game to notify
+ :param previous_phase_data: game phase data before phase update
+ :param current_phase_data: game phase data after phase update
+ :type server_game: diplomacy.server.server_game.ServerGame
+ :type previous_phase_data: diplomacy.utils.game_phase_data.GamePhaseData
+ :type current_phase_data: diplomacy.utils.game_phase_data.GamePhaseData
+ """
+ # Send game updates to observers ans omniscient observers..
+ for game_role, token in server_game.get_observer_addresses():
+ yield self._notify(notifications.GameProcessed(
+ token=token,
+ game_id=server_game.game_id,
+ game_role=game_role,
+ previous_phase_data=server_game.filter_phase_data(previous_phase_data, strings.OBSERVER_TYPE, False),
+ current_phase_data=server_game.filter_phase_data(current_phase_data, strings.OBSERVER_TYPE, True)
+ ))
+ for game_role, token in server_game.get_omniscient_addresses():
+ yield self._notify(notifications.GameProcessed(
+ token=token,
+ game_id=server_game.game_id,
+ game_role=game_role,
+ previous_phase_data=server_game.filter_phase_data(previous_phase_data, strings.OMNISCIENT_TYPE, False),
+ current_phase_data=server_game.filter_phase_data(current_phase_data, strings.OMNISCIENT_TYPE, True)))
+ # Send game updates to powers.
+ for power in server_game.powers.values():
+ yield self._notify_power(server_game.game_id, power, notifications.GameProcessed,
+ previous_phase_data=server_game.filter_phase_data(
+ previous_phase_data, power.name, False),
+ current_phase_data=server_game.filter_phase_data(
+ current_phase_data, power.name, True))
+
+ @gen.coroutine
+ def notify_account_deleted(self, username):
+ """ Notify all tokens of given username about account deleted. """
+ for token_to_notify in self.server.users.get_tokens(username):
+ yield self._notify(notifications.AccountDeleted(token=token_to_notify))
+
+ @gen.coroutine
+ def notify_game_deleted(self, server_game):
+ """ Notify all game tokens about game deleted.
+ :param server_game: game to notify
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ yield self._notify_game(server_game, notifications.GameDeleted)
+
+ @gen.coroutine
+ def notify_game_powers_controllers(self, server_game):
+ """ Notify all game tokens about current game powers controllers.
+ :param server_game: game to notify
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ yield self._notify_game(server_game, notifications.PowersControllers,
+ powers=server_game.get_controllers(),
+ timestamps=server_game.get_controllers_timestamps())
+
+ @gen.coroutine
+ def notify_game_status(self, server_game):
+ """ Notify all game tokens about current game status.
+ :param server_game: game to notify
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ yield self._notify_game(server_game, notifications.GameStatusUpdate, status=server_game.status)
+
+ @gen.coroutine
+ def notify_game_phase_data(self, server_game):
+ """ Notify all game tokens about current game state.
+ :param server_game: game to notify
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ phase_data = server_game.get_phase_data()
+ state_type = strings.STATE
+ # Notify omniscient tokens.
+ yield self.notify_game_addresses(server_game.game_id,
+ server_game.get_omniscient_addresses(),
+ notifications.GamePhaseUpdate,
+ phase_data=server_game.filter_phase_data(
+ phase_data, strings.OMNISCIENT_TYPE, is_current=True),
+ phase_data_type=state_type)
+ # Notify observer tokens.
+ yield self.notify_game_addresses(server_game.game_id,
+ server_game.get_observer_addresses(),
+ notifications.GamePhaseUpdate,
+ phase_data=server_game.filter_phase_data(
+ phase_data, strings.OBSERVER_TYPE, is_current=True),
+ phase_data_type=state_type)
+ # Notify power addresses.
+ for power_name in server_game.get_map_power_names():
+ yield self.notify_game_addresses(server_game.game_id,
+ server_game.get_power_addresses(power_name),
+ notifications.GamePhaseUpdate,
+ phase_data=server_game.filter_phase_data(
+ phase_data, power_name, is_current=True),
+ phase_data_type=state_type)
+
+ @gen.coroutine
+ def notify_game_vote_updated(self, server_game):
+ """ Notify all game tokens about current game vote.
+ Send relevant notifications to each type of tokens.
+ :param server_game: game to notify
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ # Notify observers about vote count changed.
+ for game_role, token in server_game.get_observer_addresses():
+ yield self._notify(notifications.VoteCountUpdated(token=token,
+ game_id=server_game.game_id,
+ game_role=game_role,
+ count_voted=server_game.count_voted(),
+ count_expected=server_game.count_controlled_powers()))
+ # Notify omniscient observers about power vote changed.
+ for game_role, token in server_game.get_omniscient_addresses():
+ yield self._notify(notifications.VoteUpdated(token=token,
+ game_id=server_game.game_id,
+ game_role=game_role,
+ vote={power.name: power.vote
+ for power in server_game.powers.values()}))
+ # Notify each power about its own changes.
+ for power in server_game.powers.values():
+ yield self._notify_power(server_game.game_id, power, notifications.PowerVoteUpdated,
+ count_voted=server_game.count_voted(),
+ count_expected=server_game.count_controlled_powers(),
+ vote=power.vote)
+
+ @gen.coroutine
+ def notify_power_orders_update(self, server_game, power, orders):
+ """ Notify all power tokens and all observers about new orders for given power.
+ :param server_game: game to notify
+ :param power: power to notify
+ :param orders: new power orders
+ :type server_game: diplomacy.server.server_game.ServerGame
+ :type power: diplomacy.Power
+ """
+ yield self._notify_power(server_game.game_id, power, notifications.PowerOrdersUpdate,
+ power_name=power.name, orders=orders)
+ addresses = list(server_game.get_omniscient_addresses()) + list(server_game.get_observer_addresses())
+ yield self.notify_game_addresses(server_game.game_id, addresses,
+ notifications.PowerOrdersUpdate,
+ power_name=power.name, orders=orders)
+ other_powers_addresses = []
+ for other_power_name in server_game.powers:
+ if other_power_name != power.name:
+ other_powers_addresses.extend(server_game.get_power_addresses(other_power_name))
+ yield self.notify_game_addresses(server_game.game_id, other_powers_addresses,
+ notifications.PowerOrdersFlag,
+ power_name=power.name, order_is_set=power.order_is_set)
+
+ @gen.coroutine
+ def notify_power_wait_flag(self, server_game, power, wait_flag):
+ """ Notify all power tokens about new wait flag for given power.
+ :param server_game: game to notify
+ :param power: power to notify
+ :param wait_flag: new wait flag
+ :type power: diplomacy.Power
+ """
+ yield self._notify_game(server_game, notifications.PowerWaitFlag, power_name=power.name, wait=wait_flag)
+
+ @gen.coroutine
+ def notify_cleared_orders(self, server_game, power_name):
+ """ Notify all game tokens about game orders cleared for a given power name.
+ :param server_game: game to notify
+ :param power_name: name of power for which orders were cleared.
+ None means all power orders were cleared.
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ yield self._notify_game(server_game, notifications.ClearedOrders, power_name=power_name)
+
+ @gen.coroutine
+ def notify_cleared_units(self, server_game, power_name):
+ """ Notify all game tokens about game units cleared for a given power name.
+ :param server_game: game to notify
+ :param power_name: name of power for which units were cleared.
+ None means all power units were cleared.
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ yield self._notify_game(server_game, notifications.ClearedUnits, power_name=power_name)
+
+ @gen.coroutine
+ def notify_cleared_centers(self, server_game, power_name):
+ """ Notify all game tokens about game centers cleared for a given power name.
+ :param server_game: game to notify
+ :param power_name: name of power for which centers were cleared.
+ None means all power centers were cleared.
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ yield self._notify_game(server_game, notifications.ClearedCenters, power_name=power_name)
+
+ @gen.coroutine
+ def notify_game_message(self, server_game, game_message):
+ """ Notify relevant users about a game message received.
+ :param server_game: Game data who handles this game message.
+ :param game_message: the game message received.
+ :return: None
+ :type server_game: diplomacy.server.server_game.ServerGame
+ """
+ if game_message.is_global():
+ yield self._notify_game(server_game, notifications.GameMessageReceived, message=game_message)
+ else:
+ power_from = server_game.get_power(game_message.sender)
+ power_to = server_game.get_power(game_message.recipient)
+ yield self._notify_power(
+ server_game.game_id, power_from, notifications.GameMessageReceived, message=game_message)
+ yield self._notify_power(
+ server_game.game_id, power_to, notifications.GameMessageReceived, message=game_message)
+ for game_role, token in server_game.get_omniscient_addresses():
+ yield self._notify(notifications.GameMessageReceived(token=token,
+ game_id=server_game.game_id,
+ game_role=game_role,
+ message=game_message))
+
+ @gen.coroutine
+ def notify_game_addresses(self, game_id, addresses, notification_class, **kwargs):
+ """ Notify addresses of a game with a notification.
+ Game ID is automatically provided to notification.
+ Token and game role are automatically provided to notifications from given addresses.
+ :param game_id: related game ID
+ :param addresses: addresses to notify. Sequence of couples (game role, token).
+ :param notification_class: class of notification to send
+ :param kwargs: (optional) other parameters for notification
+ """
+ for game_role, token in addresses:
+ yield self._notify(notification_class(token=token, game_id=game_id, game_role=game_role, **kwargs))