diff options
author | notoraptor <stevenbocco@gmail.com> | 2019-07-20 15:35:34 -0400 |
---|---|---|
committer | Philip Paquette <pcpaquette@gmail.com> | 2019-07-21 15:45:33 -0400 |
commit | 8b52f299150f834b676d4dde353e5f12cdbe4012 (patch) | |
tree | 7fe14e3536e384607f87bb6c28ccfe5010f6dc5e /diplomacy/engine/game.py | |
parent | 11af6bd80e1bc3f14dd66fc6508a9e7daf063a88 (diff) |
Fixed synchronization issues
- Added __enter__, __exit__, and .current_state() to game object
- set_orders throws an exception is the server phase is not the same as the client phase
- Returning only waiting dummy powers to bot
Diffstat (limited to 'diplomacy/engine/game.py')
-rw-r--r-- | diplomacy/engine/game.py | 56 |
1 files changed, 54 insertions, 2 deletions
diff --git a/diplomacy/engine/game.py b/diplomacy/engine/game.py index 542bb27..fdd079c 100644 --- a/diplomacy/engine/game.py +++ b/diplomacy/engine/game.py @@ -21,6 +21,7 @@ # pylint: disable=too-many-lines import base64 import os +import logging import sys import time import random @@ -41,6 +42,7 @@ from diplomacy.utils.game_phase_data import GamePhaseData, MESSAGES_TYPE # Constants UNDETERMINED, POWER, UNIT, LOCATION, COAST, ORDER, MOVE_SEP, OTHER = 0, 1, 2, 3, 4, 5, 6, 7 +LOGGER = logging.getLogger(__name__) class Game(Jsonable): """ @@ -67,6 +69,10 @@ class Game(Jsonable): e.g. { 'A PAR': 'MAR' } - error - Contains a list of errors that the game generated e.g. ['NO MASTER SPECIFIED'] + - fixed_state - used when game is a context of a with-block. + Store values that define the game state when entered in with-statement. + Compared to actual fixed state to detect any changes in methods where changes are not allowed. + Reset to None when exited from with-statement. - game_id: String that contains the current game's ID e.g. '123456' - lost - Contains a dictionary of centers that have been lost during the term @@ -167,7 +173,7 @@ class Game(Jsonable): 'convoy_paths_dest', 'zobrist_hash', 'renderer', 'game_id', 'map_name', 'role', 'rules', 'message_history', 'state_history', 'result_history', 'status', 'timestamp_created', 'n_controls', 'deadline', 'registration_password', 'observer_level', 'controlled_powers', '_phase_wrapper_type', - 'phase_abbr', '_unit_owner_cache', 'daide_port'] + 'phase_abbr', '_unit_owner_cache', 'daide_port', 'fixed_state'] zobrist_tables = {} rule_cache = () model = { @@ -235,6 +241,7 @@ class Game(Jsonable): self.observer_level = None self.controlled_powers = None self.daide_port = None + self.fixed_state = None # Caches self._unit_owner_cache = None # {(unit, coast_required): owner} @@ -399,6 +406,43 @@ class Game(Jsonable): # Application/network methods (mainly used for connected games). # ============================================================== + def current_state(self): + """ Returns the game object. To be used with the following syntax: + ``` + with game.current_state(): + orders = players.get_orders(game, power_name) + game.set_orders(power_name, orders) + ``` + """ + return self + + def __enter__(self): + """ Enter into game context. Initialize fixed state. + Raise an exception if fixed state is already initialized to a different state, to prevent using the game + into multiple contexts at same time. + """ + current_state = (self.get_current_phase(), self.get_hash()) + if self.fixed_state and self.fixed_state != current_state: + raise RuntimeError('Game already used in a different context.') + self.fixed_state = current_state + return self + + def __exit__(self, exc_type, exc_val, exc_tb): + """ Exit from game context. Reset fixed state to None. """ + self.fixed_state = None + + def is_fixed_state_unchanged(self, log_error=True): + """ Check if actual state matches saved fixed state, if game is used as context of a with-block. + :param log_error: Boolean that indicates to log an error if state has changed + :return: boolean that indicates if the state has changed. + """ + current_state = (self.get_current_phase(), self.get_hash()) + if self.fixed_state and current_state != self.fixed_state: + if log_error: + LOGGER.error('State has changed from: %s to %s', self.fixed_state, current_state) + return False + return True + def is_player_game(self): """ Return True if this game is a player game. """ return self.has_power(self.role) @@ -490,7 +534,9 @@ class Game(Jsonable): # power must not have yet orders and not self.get_orders(power_name) # power must have orderable locations - and self.get_orderable_locations(power_name)] + and self.get_orderable_locations(power_name) + # power must be waiting + and self.get_power(power_name).wait] def get_controllers(self): """ Return a dictionary mapping each power name to its current controller name.""" @@ -1080,6 +1126,8 @@ class Game(Jsonable): A LON H, F IRI - MAO, A IRI - MAO VIA, A WAL S F LON, A WAL S F MAO - IRI, F NWG C A NWY - EDI A IRO R MAO, A IRO D, A LON B, F LIV B """ + if not self.is_fixed_state_unchanged(log_error=bool(orders)): + return power_name = power_name.upper() if not self.has_power(power_name): @@ -1112,6 +1160,8 @@ class Game(Jsonable): :param power_name: name of power to set wait flag. :param wait: wait flag (boolean). """ + if not self.is_fixed_state_unchanged(log_error=False): + return power_name = power_name.upper() if not self.has_power(power_name): @@ -1148,6 +1198,8 @@ class Game(Jsonable): all powers if None. :return: Nothing """ + if not self.is_fixed_state_unchanged(): + return if power_name is not None: power = self.get_power(power_name.upper()) power.clear_orders() |