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authorPhilip Paquette <pcpaquette@gmail.com>2019-07-07 09:23:59 -0400
committerPhilip Paquette <pcpaquette@gmail.com>2019-07-07 15:33:01 -0400
commit5c71a0f73717bffefb5e23a9e100adb62fc54a61 (patch)
treea841ca27065db2c68e07570780549624bbb70f40 /diplomacy/communication
parentd67963031211b32df6dd39d610a6424717729094 (diff)
Updated the web interface to have 3 tabs - Results / Messages / Current
- Updated dependencies in package-lock.json - Set default homepage to "." so that built pages are relative to "index.html". - Add module "helmet" to handle page title. - Simplified page loading (replace static function builder with direct call to a method with component as argument). - Move function loadGameFromDisk in a separate file. - Use React context to access page object. - Add a new React component "Navigation" and simplify page rendering. - Add ability to choose power for any kind of loaded game. In phase history: - Show messages from all past and currently displayed phase. - Display messages from past phase with gray background. - Show messages per protagonist in tabs. - Show message phase in message header - Display message wide (header left, body right). - Display short names for powers in message tabs header. - Add warn function to page component. - Messages from previous phase are displayed with gray color text. - Game registration password input is displayed only if required - On games page: - sorted by descending timestamp created. - In table, game ID is displayed with human readable created date. - Prevent messages from displaying twice. - Re-add checkbox "show orders" to display arrow orders on past maps. - Handle HTML break-lines <br/> and remove all other HTML tags when displaying messages. - Use latest phase as current game phase when loading a game from disk.
Diffstat (limited to 'diplomacy/communication')
-rw-r--r--diplomacy/communication/responses.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/diplomacy/communication/responses.py b/diplomacy/communication/responses.py
index 58edd6f..f9f9fce 100644
--- a/diplomacy/communication/responses.py
+++ b/diplomacy/communication/responses.py
@@ -70,11 +70,13 @@ class DataGameSchedule(_AbstractResponse):
class DataGameInfo(_AbstractResponse):
""" Response containing information about a game, to be used when no entire game object is required. """
__slots__ = ['game_id', 'phase', 'timestamp', 'map_name', 'rules', 'status', 'n_players', 'n_controls',
- 'deadline', 'registration_password', 'observer_level', 'controlled_powers']
+ 'deadline', 'registration_password', 'observer_level', 'controlled_powers',
+ 'timestamp_created']
params = {
strings.GAME_ID: str,
strings.PHASE: str,
strings.TIMESTAMP: int,
+ strings.TIMESTAMP_CREATED: int,
strings.MAP_NAME: parsing.OptionalValueType(str),
strings.OBSERVER_LEVEL: parsing.OptionalValueType(
parsing.EnumerationType((strings.MASTER_TYPE, strings.OMNISCIENT_TYPE, strings.OBSERVER_TYPE))),
@@ -91,6 +93,7 @@ class DataGameInfo(_AbstractResponse):
self.game_id = None # type: str
self.phase = None # type: str
self.timestamp = None # type: int
+ self.timestamp_created = None # type: int
self.map_name = None # type: str
self.observer_level = None # type: str
self.controlled_powers = None # type: list