// ============================================================================== // Copyright (C) 2019 - Philip Paquette, Steven Bocco // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU Affero General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) any // later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more // details. // // You should have received a copy of the GNU Affero General Public License along // with this program. If not, see . // ============================================================================== export const ARMY = 'Army'; export const FLEET = 'Fleet'; export function offset(floatString, offset) { return "" + (parseFloat(floatString) + offset); } export function setInfluence(classes, mapData, loc, power_name) { const province = mapData.getProvince(loc); if (!province) throw new Error(`Unable to find province ${loc}`); if (!['LAND', 'COAST'].includes(province.type)) return; const id = province.getID(classes); if (!id) throw new Error(`Unable to find SVG path for loc ${id}`); classes[id] = power_name ? power_name.toLowerCase() : 'nopower'; } export function getClickedID(event) { let node = event.target; if (!node.id && node.parentNode.id && node.parentNode.tagName === 'g') node = node.parentNode; let id = node.id; return id ? id.substr(0, 3) : null; } export function parseLocation(txt) { if (txt.length > 2 && txt[1] === ' ' && ['A', 'F'].includes(txt[0])) return txt.substr(2); return txt; } export function centerSymbolAroundUnit(coordinates, symbolSizes, loc, isDislodged, symbol) { const key = isDislodged ? 'disl' : 'unit'; const unitKey = ARMY; const [unit_x, unit_y] = coordinates[loc][key]; const unit_height = symbolSizes[unitKey].height; const unit_width = symbolSizes[unitKey].width; const symbol_height = symbolSizes[symbol].height; const symbol_width = symbolSizes[symbol].width; return [ `${(parseFloat(unit_x) + parseFloat(unit_width) / 2 - parseFloat(symbol_width) / 2)}`, `${(parseFloat(unit_y) + parseFloat(unit_height) / 2 - parseFloat(symbol_height) / 2)}` ]; } export function getUnitCenter(coordinates, symbolSizes, loc, isDislodged) { const key = isDislodged ? 'disl' : 'unit'; const unitKey = ARMY; const [unit_x, unit_y] = coordinates[loc][key]; const unit_height = symbolSizes[unitKey].height; const unit_width = symbolSizes[unitKey].width; return [ `${parseFloat(unit_x) + parseFloat(unit_width) / 2}`, `${parseFloat(unit_y) + parseFloat(unit_height) / 2}` ]; } export function plainStrokeWidth(symbolSizes) { return parseFloat(symbolSizes.Stroke.height); } export function coloredStrokeWidth(symbolSizes) { return parseFloat(symbolSizes.Stroke.width); }