// ==============================================================================
// Copyright (C) 2019 - Philip Paquette, Steven Bocco
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU Affero General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
// details.
//
// You should have received a copy of the GNU Affero General Public License along
// with this program. If not, see
', '\n')
.replace('
', '\n')
.split('\n');
let onClick = null;
const classNames = ['game-message', 'row'];
if (owner === message.sender)
classNames.push('message-sender');
else {
classNames.push('message-recipient');
if (message.read || this.props.read)
classNames.push('message-read');
onClick = this.props.onClick ? {onClick: () => this.props.onClick(message)} : {};
}
return (