# ============================================================================== # Copyright (C) 2019 - Philip Paquette # # This program is free software: you can redistribute it and/or modify it under # the terms of the GNU Affero General Public License as published by the Free # Software Foundation, either version 3 of the License, or (at your option) any # later version. # # This program is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS # FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more # details. # # You should have received a copy of the GNU Affero General Public License along # with this program. If not, see . # ============================================================================== """ Contains the base API class """ from abc import ABCMeta, abstractmethod import logging from tornado import gen from tornado.httpclient import AsyncHTTPClient # Constants LOGGER = logging.getLogger(__name__) class BaseAPI(metaclass=ABCMeta): """ Base API class """ def __init__(self, api_key, connect_timeout=30, request_timeout=60): """ Constructor :param api_key: The API key to use for sending API requests :param connect_timeout: The maximum amount of time to wait for the connection to be established :param request_timeout: The maximum amount of time to wait for the request to be processed :type api_key: str :type connect_timeout: int, optional :type request_timeout: int, optional """ self.api_key = api_key self.http_client = AsyncHTTPClient() self.connect_timeout = connect_timeout self.request_timeout = request_timeout @gen.coroutine @abstractmethod def get_game_and_power(self, *args, **kwargs): """ Returns the game and the power we are playing *Arguments are specific to each implementation.* :return: A tuple consisting of #. The diplomacy.Game object or None if an error occurred #. The power name (e.g. 'FRANCE') """ raise NotImplementedError() @gen.coroutine @abstractmethod def set_orders(self, game, power_name, orders, wait=None): """ Submits orders back to the server :param game: A diplomacy.Game object representing the current state of the game :param power_name: The name of the power submitting the orders (e.g. 'FRANCE') :param orders: A list of strings representing the orders (e.g. ['A PAR H', 'F BRE - MAO']) :param wait: Optional. If True, sets ready=False, if False sets ready=True. :return: True for success, False for failure :type game: diplomacy.Game """ raise NotImplementedError()