From d6a0e11b8026394f36401a1165c59edbf937ac4e Mon Sep 17 00:00:00 2001
From: Jeff Heiges <jehe8729@colorado.edu>
Date: Tue, 11 Mar 2025 07:20:05 +0000
Subject: Update packages due to them being deprecated or vulnerable.

---
 diplomacy/web/src/gui/utils/map_data.js | 100 --------------------------------
 1 file changed, 100 deletions(-)
 delete mode 100644 diplomacy/web/src/gui/utils/map_data.js

(limited to 'diplomacy/web/src/gui/utils/map_data.js')

diff --git a/diplomacy/web/src/gui/utils/map_data.js b/diplomacy/web/src/gui/utils/map_data.js
deleted file mode 100644
index 1c48af0..0000000
--- a/diplomacy/web/src/gui/utils/map_data.js
+++ /dev/null
@@ -1,100 +0,0 @@
-// ==============================================================================
-// Copyright (C) 2019 - Philip Paquette, Steven Bocco
-//
-//  This program is free software: you can redistribute it and/or modify it under
-//  the terms of the GNU Affero General Public License as published by the Free
-//  Software Foundation, either version 3 of the License, or (at your option) any
-//  later version.
-//
-//  This program is distributed in the hope that it will be useful, but WITHOUT
-//  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
-//  FOR A PARTICULAR PURPOSE.  See the GNU Affero General Public License for more
-//  details.
-//
-//  You should have received a copy of the GNU Affero General Public License along
-//  with this program.  If not, see <https://www.gnu.org/licenses/>.
-// ==============================================================================
-import {Province} from "./province";
-
-export class MapData {
-    constructor(mapInfo, game) {
-        // mapInfo: {powers: [], supply_centers: [], aliases: {alias: name}, loc_type: {loc => type}, loc_abut: {loc => [abuts]}}
-        // game: a NetworkGame object.
-        this.game = game;
-        this.powers = new Set(mapInfo.powers);
-        this.supplyCenters = new Set(mapInfo.supply_centers);
-        this.aliases = Object.assign({}, mapInfo.aliases);
-        this.provinces = {};
-        for (let entry of Object.entries(mapInfo.loc_type)) {
-            const provinceName = entry[0];
-            const provinceType = entry[1];
-            this.provinces[provinceName] = new Province(provinceName, provinceType, this.supplyCenters.has(provinceName));
-        }
-        for (let entry of Object.entries(mapInfo.loc_abut)) {
-            this.getProvince(entry[0]).setNeighbors(entry[1].map(name => this.getProvince(name)));
-        }
-        for (let province of Object.values(this.provinces)) {
-            province.setCoasts(this.provinces);
-        }
-        for (let power of Object.values(this.game.powers)) {
-            for (let center of power.centers) {
-                this.getProvince(center).setController(power.name, 'C');
-            }
-            for (let loc of power.influence) {
-                this.getProvince(loc).setController(power.name, 'I');
-            }
-            for (let unit of power.units) {
-                this.__add_unit(unit, power.name);
-            }
-            for (let unit of Object.keys(power.retreats)) {
-                this.__add_retreat(unit, power.name);
-            }
-        }
-        for (let entry of Object.entries(this.aliases)) {
-            const alias = entry[0];
-            const provinceName = entry[1];
-            const province = this.getProvince(provinceName);
-            if (province)
-                province.aliases.push(alias);
-        }
-    }
-
-    __add_unit(unit, power_name) {
-        const splitUnit = unit.split(/ +/);
-        const unitType = splitUnit[0];
-        const location = splitUnit[1];
-        const province = this.getProvince(location);
-        province.setController(power_name, 'U');
-        province.unit = unitType;
-    }
-
-    __add_retreat(unit, power_name) {
-        const splitUnit = unit.split(/ +/);
-        const location = splitUnit[1];
-        const province = this.getProvince(location);
-        province.retreatController = power_name;
-        province.retreatUnit = unit;
-    }
-
-    getProvince(abbr) {
-        if (abbr === '')
-            return null;
-        if (abbr[0] === '_')
-            abbr = abbr.substr(1, 3);
-        if (!abbr)
-            return null;
-        if (this.provinces.hasOwnProperty(abbr))
-            return this.provinces[abbr];
-        if (this.provinces.hasOwnProperty(abbr.toUpperCase()))
-            return this.provinces[abbr.toUpperCase()];
-        if (this.provinces.hasOwnProperty(abbr.toLowerCase()))
-            return this.provinces[abbr.toLowerCase()];
-        if (this.aliases.hasOwnProperty(abbr))
-            return this.provinces[this.aliases[abbr]];
-        if (this.aliases.hasOwnProperty(abbr.toUpperCase()))
-            return this.provinces[this.aliases[abbr.toUpperCase()]];
-        if (this.aliases.hasOwnProperty(abbr.toLowerCase()))
-            return this.provinces[this.aliases[abbr.toLowerCase()]];
-        return null;
-    }
-}
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