From 2701df1e3b03c7c605ccf212a02987d53fbd0609 Mon Sep 17 00:00:00 2001 From: notoraptor Date: Wed, 17 Jul 2019 15:16:43 -0400 Subject: [web] Make button "Delete all" remove only orders from current se… (#49) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders. --- diplomacy/web/src/gui/utils/inline_game_view.jsx | 158 +++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 diplomacy/web/src/gui/utils/inline_game_view.jsx (limited to 'diplomacy/web/src/gui/utils/inline_game_view.jsx') diff --git a/diplomacy/web/src/gui/utils/inline_game_view.jsx b/diplomacy/web/src/gui/utils/inline_game_view.jsx new file mode 100644 index 0000000..ec2ca46 --- /dev/null +++ b/diplomacy/web/src/gui/utils/inline_game_view.jsx @@ -0,0 +1,158 @@ +// ============================================================================== +// Copyright (C) 2019 - Philip Paquette, Steven Bocco +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU Affero General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) any +// later version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more +// details. +// +// You should have received a copy of the GNU Affero General Public License along +// with this program. If not, see . +// ============================================================================== +import React from "react"; +import {JoinForm} from "../forms/join_form"; +import {STRINGS} from "../../diplomacy/utils/strings"; +import {ContentGame} from "../pages/content_game"; +import {Button} from "../components/button"; +import {DeleteButton} from "../components/delete_button"; + +export class InlineGameView { + constructor(page, gameData) { + this.page = page; + this.game = gameData; + this.get = this.get.bind(this); + this.joinGame = this.joinGame.bind(this); + this.showGame = this.showGame.bind(this); + } + + joinGame(formData) { + const form = { + power_name: formData[`power_name_${this.game.game_id}`], + registration_password: formData[`registration_password_${this.game.game_id}`] + }; + if (!form.power_name) + form.power_name = null; + if (!form.registration_password) + form.registration_password = null; + form.game_id = this.game.game_id; + this.page.channel.joinGame(form) + .then((networkGame) => { + this.game = networkGame.local; + this.page.addToMyGames(this.game); + return networkGame.getAllPossibleOrders(); + }) + .then(allPossibleOrders => { + this.game.setPossibleOrders(allPossibleOrders); + this.page.load( + `game: ${this.game.game_id}`, + , + {success: 'Game joined.'} + ); + }) + .catch((error) => { + this.page.error('Error when joining game ' + this.game.game_id + ': ' + error); + }); + } + + showGame() { + this.page.load(`game: ${this.game.game_id}`, ); + } + + getJoinUI() { + if (this.game.role) { + // Game already joined. + return ( +
+
+ ); + } else { + // Game not yet joined. + return ; + } + } + + getActionButtons() { + const buttons = []; + // Button to add/remove game from "My games" list. + if (this.page.hasMyGame(this.game.game_id)) { + if (!this.game.client) { + // Game in My Games and not joined. We can remove it. + buttons.push(