From 9df83e126e73779491915d2681ab76eada958ce1 Mon Sep 17 00:00:00 2001 From: notoraptor Date: Tue, 16 Jul 2019 17:27:56 -0400 Subject: Web - User should auto-pass when no orders are possible. (#43) - Set default empty orders set for unorderable powers after a processing. - Set wait to False for unorderable powers. - Notify powers wait flags when sending game processed notifications. - Do not send empty orders set for unorderable powers in network test. --- diplomacy/tests/network/test_real_game.py | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'diplomacy/tests') diff --git a/diplomacy/tests/network/test_real_game.py b/diplomacy/tests/network/test_real_game.py index 94ecc19..a960b91 100644 --- a/diplomacy/tests/network/test_real_game.py +++ b/diplomacy/tests/network/test_real_game.py @@ -229,6 +229,12 @@ def send_current_orders(game): orders_to_send = expected_data.expected_phase.get_power_orders(expected_data.power_name) if orders_to_send is None: orders_to_send = [] + + if not orders_to_send and not game.get_orderable_locations(expected_data.power_name): + print('%s/no need to send empty orders for unorderable power at phase %s' % ( + expected_data.power_name, expected_data.expected_phase.name)) + return + print('%s/sending %d orders for phase %s: %s' % (expected_data.power_name, len(orders_to_send), expected_data.expected_phase.name, orders_to_send)) yield game.set_orders(orders=orders_to_send) -- cgit v1.2.3