From 9df83e126e73779491915d2681ab76eada958ce1 Mon Sep 17 00:00:00 2001 From: notoraptor Date: Tue, 16 Jul 2019 17:27:56 -0400 Subject: Web - User should auto-pass when no orders are possible. (#43) - Set default empty orders set for unorderable powers after a processing. - Set wait to False for unorderable powers. - Notify powers wait flags when sending game processed notifications. - Do not send empty orders set for unorderable powers in network test. --- diplomacy/engine/game.py | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'diplomacy/engine/game.py') diff --git a/diplomacy/engine/game.py b/diplomacy/engine/game.py index c2a93b5..06d2fe6 100644 --- a/diplomacy/engine/game.py +++ b/diplomacy/engine/game.py @@ -1272,6 +1272,14 @@ class Game(Jsonable): self.message_history.put(previous_phase, previous_messages) self.state_history.put(previous_phase, previous_state) + # Set empty orders for unorderable powers. + if not self.is_game_done: + orderable_locations = self.get_orderable_locations() + for power_name, power_orderable_locs in orderable_locations.items(): + if not power_orderable_locs and not self.get_power(power_name).is_eliminated(): + self.set_orders(power_name, []) + self.set_wait(power_name, False) + return GamePhaseData(name=str(previous_phase), state=previous_state, orders=previous_orders, -- cgit v1.2.3