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2019-07-18Reset local orders for a power if we receive a power orders update.notoraptor
- Does not allow to join a power which is eliminated. - When clicking on "reset", reset local orders only for current selected power.
2019-07-18Open DAIDE port on game loading and display on webnotoraptor
- Open DAIDE port on game loading too, and [web] Display DAIDE port on game title. - [server] Also delete backup game file when deleting game. - [python] Add optional parameter `server` to ServerGame constructor to init server game with a server as soon as it is possible. Add field `daide_port` to Game for client games. When creating game, register it on server before generating client games, so that DAIDE ports are known on client game generation. Move DAIDE port opening into Server.add_new_game() and Server.get_game(), so that port is opened as soon as a new game is added or a game is loaded. Move DAIDE port closing for specific game into Server.delete_game(). Add DAIDE port to client game field daide_port if known. [web] Display DAIDE port if available in game title on game page. - [python] Display game ID in log when opening DAIDE port. - [server] Close DAIDE port as soon as game is done. - Update dependencies.
2019-07-17[web] Make button "Delete all" remove only orders from current se… (#49)notoraptor
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.
2019-07-17[web] Set table info to "N/A" for eliminated powers.notoraptor
Should fix #36 .
2019-07-16Go back to connection page from any other page if re-connection failed after ↵notoraptor
all attempts. This should fix #16 .
2019-07-16[web] Add a button to delete game. (#39)notoraptor
- [server] Also delete game from RAM.
2019-07-07Updated the web interface to have 3 tabs - Results / Messages / CurrentPhilip Paquette
- Updated dependencies in package-lock.json - Set default homepage to "." so that built pages are relative to "index.html". - Add module "helmet" to handle page title. - Simplified page loading (replace static function builder with direct call to a method with component as argument). - Move function loadGameFromDisk in a separate file. - Use React context to access page object. - Add a new React component "Navigation" and simplify page rendering. - Add ability to choose power for any kind of loaded game. In phase history: - Show messages from all past and currently displayed phase. - Display messages from past phase with gray background. - Show messages per protagonist in tabs. - Show message phase in message header - Display message wide (header left, body right). - Display short names for powers in message tabs header. - Add warn function to page component. - Messages from previous phase are displayed with gray color text. - Game registration password input is displayed only if required - On games page: - sorted by descending timestamp created. - In table, game ID is displayed with human readable created date. - Prevent messages from displaying twice. - Re-add checkbox "show orders" to display arrow orders on past maps. - Handle HTML break-lines <br/> and remove all other HTML tags when displaying messages. - Use latest phase as current game phase when loading a game from disk.
2019-04-18[python] Update SMALL_MAPS in convoy_paths with newly created maps.notoraptor
[web] Update npm packaqges requirements. [web] Fix province controller parsing.
2019-04-18Web - Fixed issue when hovering over a province with no ordersnotoraptor
- Checking if there are available orders for a province when hovering over it.
2019-04-18Release v1.0.0 - Diplomacy Game Engine - AGPL v3+ LicensePhilip Paquette