Age | Commit message (Collapse) | Author |
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- Fixed bug with incorrect dislodged unit on pure map
- [python] Make sure dummy powers are registered only for standard maps.
- Hardcoded supply centers into SVG files.
- Removed supply centers CSS classes.
- Update positions for units and dislodged units on all maps.
- Converted SVGs to React.
- Removed "sym" classes and hardcode related styles into symbol definitions.
- Reordered map list (standard at top, then other ones in alphabetical order)
- Displayed + button for all maps and disable it for maps without variants.
- Minified generated code when converting SVG files to React.
- [web] Added ability to hide/display map abbreviations.
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- Replaced fancybox with react-confirm-alert + dialog box
- Removed unused code
- Default map can be selected with 1-click
- Added ability to select map variants
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- Updated dependencies in package-lock.json
- Set default homepage to "." so that built pages are relative to "index.html".
- Add module "helmet" to handle page title.
- Simplified page loading (replace static function builder with direct call to a method with component as argument).
- Move function loadGameFromDisk in a separate file.
- Use React context to access page object.
- Add a new React component "Navigation" and simplify page rendering.
- Add ability to choose power for any kind of loaded game.
In phase history:
- Show messages from all past and currently displayed phase.
- Display messages from past phase with gray background.
- Show messages per protagonist in tabs.
- Show message phase in message header
- Display message wide (header left, body right).
- Display short names for powers in message tabs header.
- Add warn function to page component.
- Messages from previous phase are displayed with gray color text.
- Game registration password input is displayed only if required
- On games page:
- sorted by descending timestamp created.
- In table, game ID is displayed with human readable created date.
- Prevent messages from displaying twice.
- Re-add checkbox "show orders" to display arrow orders on past maps.
- Handle HTML break-lines <br/> and remove all other HTML tags when displaying messages.
- Use latest phase as current game phase when loading a game from disk.
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