Age | Commit message (Collapse) | Author |
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'hasOwnProperty' from target object no-prototype-builtins
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- Create link to diplomacy map folder into web/src/diplomacy/maps
- Remove old web/src/gui/map folder.
- [web] Handle click only on current map.
- [web/game] Remove useless `wait` state.
- Remove unused nodejs modules.
- [web] Use queue to handle game notifications in sequential order.
- Make all calls to setState() asynchronous in Page and ContentGame components.
- Make sure notifications are handled in the order in which they come.
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- Replaced fancybox with react-confirm-alert + dialog box
- Removed unused code
- Default map can be selected with 1-click
- Added ability to select map variants
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- Make button "Delete all" remove only orders from current selected power.
- Reorganize code
- [web] Remove bugged and useless function gameReloaded() from game page.
- This function caused error `engine.getPhaseType is not a function` for
games with deadlines.
- Move function saveGameToDisk into its own file.
- [web] Add documentation to methods involved in orders management to help understand what happens.
- Move methods getServerOrders() from game GUI component to game engine object.
- Rename method onSetNoOrders to onSetEmptyOrdersSet.
- Rename property in PowerActionsForm: onNoOrders => onPass.
- [web] Update sending orders to send request clearOrders when local orders list is null.
- Renamed local file:
- components/power_order => power_orders
- forms/power_actions_form => power_order_creation_form
- Move power orders buttons bar to a separate file:
- components/power_orders_actions_bar
- [web] Improve messages about local/server defined orders.
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