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path: root/diplomacy/web/src/gui/forms
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2019-08-14[Web] Integrated new maps on the web interfacenotoraptor
- Fixed bug with incorrect dislodged unit on pure map - [python] Make sure dummy powers are registered only for standard maps. - Hardcoded supply centers into SVG files. - Removed supply centers CSS classes. - Update positions for units and dislodged units on all maps. - Converted SVGs to React. - Removed "sym" classes and hardcode related styles into symbol definitions. - Reordered map list (standard at top, then other ones in alphabetical order) - Displayed + button for all maps and disable it for maps without variants. - Minified generated code when converting SVG files to React. - [web] Added ability to hide/display map abbreviations.
2019-08-01Refactored SVG map into a React componentnotoraptor
- Create link to diplomacy map folder into web/src/diplomacy/maps - Remove old web/src/gui/map folder. - [web] Handle click only on current map. - [web/game] Remove useless `wait` state. - Remove unused nodejs modules. - [web] Use queue to handle game notifications in sequential order. - Make all calls to setState() asynchronous in Page and ContentGame components. - Make sure notifications are handled in the order in which they come.
2019-07-25Add select via shortcut (#61)notoraptor
- [web][select via dialog] Add shortcuts M and V. - [web][select via dialog] Asynchronously handle "select via" method, so that shortcut callback can continue to run (and then set its state) without waiting for callback return. This should help to prevent React from updating an unmounted shortcut component.
2019-07-25[Web] Added game creation interfacenotoraptor
- Replaced fancybox with react-confirm-alert + dialog box - Removed unused code - Default map can be selected with 1-click - Added ability to select map variants
2019-07-18Reset local orders for a power if we receive a power orders update.notoraptor
- Does not allow to join a power which is eliminated. - When clicking on "reset", reset local orders only for current selected power.
2019-07-17[web] Make button "Delete all" remove only orders from current se… (#49)notoraptor
- Make button "Delete all" remove only orders from current selected power. - Reorganize code - [web] Remove bugged and useless function gameReloaded() from game page. - This function caused error `engine.getPhaseType is not a function` for games with deadlines. - Move function saveGameToDisk into its own file. - [web] Add documentation to methods involved in orders management to help understand what happens. - Move methods getServerOrders() from game GUI component to game engine object. - Rename method onSetNoOrders to onSetEmptyOrdersSet. - Rename property in PowerActionsForm: onNoOrders => onPass. - [web] Update sending orders to send request clearOrders when local orders list is null. - Renamed local file: - components/power_order => power_orders - forms/power_actions_form => power_order_creation_form - Move power orders buttons bar to a separate file: - components/power_orders_actions_bar - [web] Improve messages about local/server defined orders.