Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-16 | Web - User should auto-pass when no orders are possible. (#43) | notoraptor | |
- Set default empty orders set for unorderable powers after a processing. - Set wait to False for unorderable powers. - Notify powers wait flags when sending game processed notifications. - Do not send empty orders set for unorderable powers in network test. | |||
2019-06-14 | Using OrderResults to indicate the correct order results during adjudication | Philip Paquette | |
- Modified DATC tests for consistency | |||
2019-06-14 | Added 'retreats' as an additional attribute to game.get_state() | Satya Ortiz-Gagne | |
- Contains a dictionary of valid retreat locations for each dislodged unit | |||
2019-04-18 | Refactored get_all_possible_orders for 2.5x speed improvement | Philip Paquette | |
- Returning all locations at once - Removed 'loc' argument from method - Map has pre-computed attribute dest_with_coats | |||
2019-04-18 | Updated pylint to v2.3.0 | Philip Paquette | |
2019-04-18 | Add _unit_owner caching (#11) | Setepenre | |
2019-04-18 | Upgraded pylint to v2.2.0 | Philip Paquette | |
2019-04-18 | DATC 6.K.2 - Testing support of fleet in failed convoy | Philip Paquette | |
2019-04-18 | DATC 6.K.1 - Testing Civil Disorder (W1901A) with 1 order and 2 to remove | notoraptor | |
2019-04-18 | Map - Modified norm() and compact() | notoraptor | |
- Added 'loc' arg to get_order_status - Raising exception on set_orders for invalid power - Deprecated game.distribute_orders | |||
2019-04-18 | Release v1.0.0 - Diplomacy Game Engine - AGPL v3+ License | Philip Paquette | |