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2019-07-16Web - User should auto-pass when no orders are possible. (#43)notoraptor
- Set default empty orders set for unorderable powers after a processing. - Set wait to False for unorderable powers. - Notify powers wait flags when sending game processed notifications. - Do not send empty orders set for unorderable powers in network test.
2019-06-14Using OrderResults to indicate the correct order results during adjudicationPhilip Paquette
- Modified DATC tests for consistency
2019-06-14Added 'retreats' as an additional attribute to game.get_state()Satya Ortiz-Gagne
- Contains a dictionary of valid retreat locations for each dislodged unit
2019-04-18Refactored get_all_possible_orders for 2.5x speed improvementPhilip Paquette
- Returning all locations at once - Removed 'loc' argument from method - Map has pre-computed attribute dest_with_coats
2019-04-18Updated pylint to v2.3.0Philip Paquette
2019-04-18Add _unit_owner caching (#11)Setepenre
2019-04-18Upgraded pylint to v2.2.0Philip Paquette
2019-04-18DATC 6.K.2 - Testing support of fleet in failed convoyPhilip Paquette
2019-04-18DATC 6.K.1 - Testing Civil Disorder (W1901A) with 1 order and 2 to removenotoraptor
2019-04-18Map - Modified norm() and compact()notoraptor
- Added 'loc' arg to get_order_status - Raising exception on set_orders for invalid power - Deprecated game.distribute_orders
2019-04-18Release v1.0.0 - Diplomacy Game Engine - AGPL v3+ LicensePhilip Paquette