Age | Commit message (Collapse) | Author |
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- Set default empty orders set for unorderable powers after a processing.
- Set wait to False for unorderable powers.
- Notify powers wait flags when sending game processed notifications.
- Do not send empty orders set for unorderable powers in network test.
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- [server] Also delete game from RAM.
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- Updated dependencies in package-lock.json
- Set default homepage to "." so that built pages are relative to "index.html".
- Add module "helmet" to handle page title.
- Simplified page loading (replace static function builder with direct call to a method with component as argument).
- Move function loadGameFromDisk in a separate file.
- Use React context to access page object.
- Add a new React component "Navigation" and simplify page rendering.
- Add ability to choose power for any kind of loaded game.
In phase history:
- Show messages from all past and currently displayed phase.
- Display messages from past phase with gray background.
- Show messages per protagonist in tabs.
- Show message phase in message header
- Display message wide (header left, body right).
- Display short names for powers in message tabs header.
- Add warn function to page component.
- Messages from previous phase are displayed with gray color text.
- Game registration password input is displayed only if required
- On games page:
- sorted by descending timestamp created.
- In table, game ID is displayed with human readable created date.
- Prevent messages from displaying twice.
- Re-add checkbox "show orders" to display arrow orders on past maps.
- Handle HTML break-lines <br/> and remove all other HTML tags when displaying messages.
- Use latest phase as current game phase when loading a game from disk.
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- Ability to open and close port when DAIDE games are started and stopped
- Can get the DAIDE port using a request
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- MAP = MapNameNotification
- HLO = HelloNotification
- SCO = SupplyCenterNotification
- NOW = CurrentPositionNotification
- MIS = MissingOrdersNotification
- ORD = OrderResultNotification
- TME = TimeToDeadlineNotification
- CCD = PowerInCivilDisorderNotification
- OUT = PowerIsEliminatedNotification
- DRW = DrawNotification
- FRM = MessageFromNotification
- SLO = SoloNotification
- SMR = SummaryNotification
- OFF = TurnOffNotification
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