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-rw-r--r--diplomacy/client/channel.py18
-rw-r--r--diplomacy/client/network_game.py4
2 files changed, 11 insertions, 11 deletions
diff --git a/diplomacy/client/channel.py b/diplomacy/client/channel.py
index 146d5e3..2063272 100644
--- a/diplomacy/client/channel.py
+++ b/diplomacy/client/channel.py
@@ -46,24 +46,24 @@ def _req_fn(request_class, local_req_fn=None, **request_args):
for (key, value) in sorted(request_args.items()))) if request_args else ''
@gen.coroutine
- def func(self, game_object=None, **kwargs):
+ def func(self, game=None, **kwargs):
""" Send an instance of request_class with given kwargs and game object.
:param self: Channel object who sends the request.
- :param game_object: (optional) a NetworkGame object (required for game requests).
+ :param game: (optional) a NetworkGame object (required for game requests).
:param kwargs: request arguments.
:return: Data returned after response is received and handled by associated response manager.
See module diplomacy.client.response_managers about responses management.
- :type game_object: diplomacy.client.network_game.NetworkGame
+ :type game: diplomacy.client.network_game.NetworkGame
"""
kwargs.update(request_args)
if request_class.level == strings.GAME:
- assert game_object is not None
+ assert game is not None
kwargs[strings.TOKEN] = self.token
- kwargs[strings.GAME_ID] = game_object.game_id
- kwargs[strings.GAME_ROLE] = game_object.role
- kwargs[strings.PHASE] = game_object.current_short_phase
+ kwargs[strings.GAME_ID] = game.game_id
+ kwargs[strings.GAME_ROLE] = game.role
+ kwargs[strings.PHASE] = game.current_short_phase
else:
- assert game_object is None
+ assert game is None
if request_class.level == strings.CHANNEL:
kwargs[strings.TOKEN] = self.token
if local_req_fn is not None:
@@ -71,7 +71,7 @@ def _req_fn(request_class, local_req_fn=None, **request_args):
if local_ret is not None:
return local_ret
request = request_class(**kwargs)
- return (yield self.connection.send(request, game_object))
+ return (yield self.connection.send(request, game))
func.__request_name__ = request_class.__name__
func.__request_params__ = str_params
diff --git a/diplomacy/client/network_game.py b/diplomacy/client/network_game.py
index 10b97d8..12f4aba 100644
--- a/diplomacy/client/network_game.py
+++ b/diplomacy/client/network_game.py
@@ -32,7 +32,7 @@ def _game_request_method(channel_method):
# NB: Channel method returns a future.
if not self.channel:
raise DiplomacyException('Invalid client game.')
- return channel_method(self.channel, game_object=self, **kwargs)
+ return channel_method(self.channel, game=self, **kwargs)
func.__doc__ = """
Send game request :class:`.%(request_name)s`%(with_params)s``kwargs``.
@@ -123,7 +123,7 @@ class NetworkGame(Game):
""" Send a :class:`.Synchronize` request to synchronize this game with associated server game. """
if not self.channel:
raise DiplomacyException('Invalid client game.')
- return self.channel._synchronize(game_object=self, timestamp=self.get_latest_timestamp())
+ return self.channel._synchronize(game=self, timestamp=self.get_latest_timestamp())
# Admin / Moderator API.
delete = _game_request_method(Channel._delete_game)