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diff --git a/diplomacy/web/src/gui/map/dom_past_map.js b/diplomacy/web/src/gui/map/dom_past_map.js
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+// ==============================================================================
+// Copyright (C) 2019 - Philip Paquette, Steven Bocco
+//
+// This program is free software: you can redistribute it and/or modify it under
+// the terms of the GNU Affero General Public License as published by the Free
+// Software Foundation, either version 3 of the License, or (at your option) any
+// later version.
+//
+// This program is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
+// details.
+//
+// You should have received a copy of the GNU Affero General Public License along
+// with this program. If not, see <https://www.gnu.org/licenses/>.
+// ==============================================================================
+import $ from "jquery";
+
+export class DOMPastMap {
+
+ constructor(svgElement, onHover) {
+ this.svg = svgElement;
+ this.cbHover = onHover;
+ this.game = null;
+ this.orders = null;
+ this.mapData = null;
+ this.onProvinceHover = this.onProvinceHover.bind(this);
+ this.onLabelHover = this.onLabelHover.bind(this);
+ this.onUnitHover = this.onUnitHover.bind(this);
+ }
+
+ provinceNameToMapID(name) {
+ return `_${name.toLowerCase()}___${this.svg.parentNode.id}`;
+ }
+
+ mapID(id) {
+ return `${id}___${this.svg.parentNode.id}`;
+ }
+
+ onHover(name) {
+ const orders = [];
+ if (this.orders) {
+ for (let powerOrders of Object.values(this.orders)) {
+ if (powerOrders) {
+ for (let order of powerOrders) {
+ const pieces = order.split(/ +/);
+ if (pieces[1].slice(0, 3) === name.toUpperCase().slice(0, 3))
+ orders.push(order);
+ }
+ }
+ }
+ }
+ return orders;
+ }
+
+ handleSvgPath(svgPath) {
+ const province = this.mapData.getProvince(svgPath.id);
+ if (province) {
+ this.cbHover(province.name, this.onHover(province.name));
+ }
+ }
+
+ getPathFromProvince(province) {
+ let path = this.svg.getElementById(this.provinceNameToMapID(province.name));
+ if (!path) {
+ for (let alias of province.aliases) {
+ path = this.svg.getElementById(this.provinceNameToMapID(alias));
+ if (path)
+ break;
+ }
+ }
+ return path;
+ }
+
+ onProvinceHover(event) {
+ this.handleSvgPath(event.target);
+ }
+
+ onLabelHover(event) {
+ const province = this.mapData.getProvince(event.target.textContent);
+ if (province) {
+ const path = this.getPathFromProvince(province);
+ if (path)
+ this.handleSvgPath(path);
+ }
+ }
+
+ onUnitHover(event) {
+ const province = this.mapData.getProvince(event.target.getAttribute('diplomacyUnit'));
+ if (province) {
+ let path = this.getPathFromProvince(province);
+ if (!path && province.isCoast())
+ path = this.svg.getElementById(this.provinceNameToMapID(province.parent.name));
+ if (path) {
+ this.handleSvgPath(path);
+ }
+ }
+ }
+
+ update(game, mapData, orders) {
+ this.game = game;
+ this.mapData = mapData;
+ this.orders = orders;
+ // I don't yet know why I should place this here. Maybe because unit are re-rendered manually at every reloading ?
+ $(`#${this.svg.parentNode.id} svg use[diplomacyUnit]`).hover(this.onUnitHover);
+ }
+
+ init(game, mapData, orders) {
+ $(`#${this.svg.parentNode.id} svg path`).hover(this.onProvinceHover).mouseleave(() => this.cbHover(null, null));
+ $(`#${this.mapID('BriefLabelLayer')} text`).hover(this.onLabelHover);
+ this.update(game, mapData, orders);
+ }
+
+}