diff options
Diffstat (limited to 'diplomacy/tests/network')
| -rw-r--r-- | diplomacy/tests/network/test_real_game.py | 10 | 
1 files changed, 3 insertions, 7 deletions
| diff --git a/diplomacy/tests/network/test_real_game.py b/diplomacy/tests/network/test_real_game.py index bd63da1..5a8904a 100644 --- a/diplomacy/tests/network/test_real_game.py +++ b/diplomacy/tests/network/test_real_game.py @@ -32,7 +32,7 @@ from diplomacy.server.server import Server  from diplomacy.engine.game import Game  from diplomacy.engine.map import Map  from diplomacy.engine.message import GLOBAL, Message as EngineMessage -from diplomacy.utils import common, exceptions, constants, strings +from diplomacy.utils import common, constants, strings  LOGGER = logging.getLogger('diplomacy.tests.network.test_real_game') @@ -511,11 +511,7 @@ def load_power_game(case_data, power_name):      username = 'user_%s' % power_name      password = 'password_%s' % power_name -    try: -        user_channel = yield case_data.connection.authenticate(username, password, create_user=True) -    except exceptions.ResponseException: -        print('User', username, 'seems to already exists. Try to login.') -        user_channel = yield case_data.connection.authenticate(username, password, create_user=False) +    user_channel = yield case_data.connection.authenticate(username, password)      print('User', username, 'connected.')      user_game = yield user_channel.join_game(game_id=case_data.admin_game.game_id, power_name=power_name) @@ -550,7 +546,7 @@ def main(case_data):      if case_data.admin_channel is None:          LOGGER.info('Creating connection, admin channel and admin game.')          case_data.connection = yield connect(case_data.hostname, case_data.port) -        case_data.admin_channel = yield case_data.connection.authenticate('admin', 'password', create_user=False) +        case_data.admin_channel = yield case_data.connection.authenticate('admin', 'password')          # NB: For all test cases, first game state should be default game engine state when starting.          # So, we don't need to pass game state of first expected phase when creating a server game.          case_data.admin_game = yield case_data.admin_channel.create_game( | 
