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Diffstat (limited to 'diplomacy/server/request_managers.py')
-rw-r--r--diplomacy/server/request_managers.py15
1 files changed, 7 insertions, 8 deletions
diff --git a/diplomacy/server/request_managers.py b/diplomacy/server/request_managers.py
index fdc4564..5fa434e 100644
--- a/diplomacy/server/request_managers.py
+++ b/diplomacy/server/request_managers.py
@@ -132,13 +132,16 @@ def on_create_game(server, request, connection_handler):
initial_state=state,
n_controls=request.n_controls,
deadline=request.deadline,
- registration_password=request.registration_password)
- server_game.server = server
+ registration_password=request.registration_password,
+ server=server)
# Make sure game creator will be a game master (set him as moderator if he's not an admin).
if not server.users.has_admin(username):
server_game.promote_moderator(username)
+ # Register game on server.
+ server.add_new_game(server_game)
+
# Register game creator, as either power player or omniscient observer.
if power_name:
server_game.control(power_name, username, token)
@@ -147,10 +150,6 @@ def on_create_game(server, request, connection_handler):
server_game.add_omniscient_token(token)
client_game = server_game.as_omniscient_game(username)
- # Register game on server.
- server.add_new_game(server_game)
- server.start_new_daide_server(game_id)
-
# Start game immediately if possible (e.g. if it's a solitaire game).
if server_game.game_can_start():
server.start_game(server_game)
@@ -217,7 +216,6 @@ def on_delete_game(server, request, connection_handler):
level = verify_request(server, request, connection_handler, observer_role=False, power_role=False)
server.delete_game(level.game)
server.unschedule_game(level.game)
- server.stop_daide_server(level.game.game_id)
Notifier(server, ignore_tokens=[request.token]).notify_game_deleted(level.game)
def on_get_dummy_waiting_powers(server, request, connection_handler):
@@ -270,7 +268,8 @@ def on_get_daide_port(server, request, connection_handler):
del connection_handler
daide_port = server.get_daide_port(request.game_id)
if daide_port is None:
- raise exceptions.DaidePortException('Invalid game id or game\'s DAIDE server is not started for that game')
+ raise exceptions.DaidePortException(
+ "Invalid game id %s or game's DAIDE server is not started for that game" % request.game_id)
return responses.DataPort(data=daide_port, request_id=request.request_id)
def on_get_playable_powers(server, request, connection_handler):